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A Digital Intervention to Improve Physical Activity and Sleep Behaviors in Youth With Psychiatric Diagnoses (GamerFit)

Pennington Biomedical Research Center logo

Pennington Biomedical Research Center

Status

Completed

Conditions

Psychiatric Diagnosis

Treatments

Behavioral: GamerFit Condition
Behavioral: Comparator Condition

Study type

Interventional

Funder types

Other
NIH

Identifiers

NCT05505578
PBRC-2021-071

Details and patient eligibility

About

The goal of "GamerFit" is to test the delivery of a theory-based mHealth app that utilizes social support, exergaming, and telehealth coaching to improve PA levels, sleep, and psychiatric symptoms among youth participants (ages 13-17 y) with PD. In order to aid future intervention optimization, up to 65 participants with at least one PD will be randomized, with 30-35 using the GamerFit app with weekly telehealth coaching sessions and 30-35 using a commercial healthy habits app as a comparator group

Enrollment

62 patients

Sex

All

Ages

13 to 17 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • 13-17 years of age (child/participant)
  • At least one PD diagnosis (excluding eating disorders) confirmed by parent report of physician diagnosis (child/participant)
  • IQ≥85/no intellectual disability that precludes participation confirmed by parent report (child/participant)
  • Can understand verbal English-language exergaming instructions (child/participant)
  • Physically capable of exercise confirmed by parent report (child/participant)
  • Has access to a smart phone or compatible tablet (child/participant)
  • Willing to download and use the app (child/participant)
  • Willing and able to be present during telehealth coaching sessions (parent)
  • Can have a competent translator present during coaching sessions if not fluent in English (parent)

Exclusion criteria

  • Families for whom the mPIs think the study and/or intervention is clinically/medically inappropriate (e.g. developmental delay, or emotional or cognitive difficulties, if the PI believes these factors will interfere with study/intervention participation)

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

62 participants in 2 patient groups

GamerFit Condition
Experimental group
Description:
Includes use of a Fitbit and exergaming devices, the GamerFit app, and weekly telehealth coaching sessions.
Treatment:
Behavioral: GamerFit Condition
Comparator Condition
Active Comparator group
Description:
Youth assigned to the comparator condition (n=30-35) will receive a Fitbit device (same as the intervention condition) and the Fitbit account activated on their device (e.g. phone/tablet/computer). They will receive instructions on using the PA and sleep tracking features, as well as a booklet of healthy habit tips. They will receive reminders to charge, sync and review their Fitbit data for the duration of the intervention.
Treatment:
Behavioral: Comparator Condition

Trial documents
1

Trial contacts and locations

2

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Central trial contact

Phillip J Nauta, MBA

Data sourced from clinicaltrials.gov

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