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A Novel ACT-based Video Game

S

Swansea University

Status

Completed

Conditions

Stress, Emotional
Quality of Life
Social Connecedness
Psychological Flexibility
Depression
Anxiety

Treatments

Behavioral: Acceptance and commitment therapy video game

Study type

Interventional

Funder types

Other

Identifiers

NCT04566042
Swansea U1

Details and patient eligibility

About

A feasibility study to explore whether an acceptance and commitment therapy (ACT) can reduce mental health outcomes (stress, anxiety, depression) and increase psychological flexibility.

Enrollment

29 patients

Sex

All

Ages

18+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Adults reporting some existing form of anxiety, depression or ongoing stress.
  • Need ability to read and write English.
  • Need internet access to play the videogame.

Exclusion criteria

  • Those who are under 18

Trial design

Primary purpose

Treatment

Allocation

N/A

Interventional model

Single Group Assignment

Masking

None (Open label)

29 participants in 1 patient group

ACT video game
Experimental group
Treatment:
Behavioral: Acceptance and commitment therapy video game

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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