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A Single-case Design to Investigate a Compensatory Strategy Game Supporting Goal Management Training

K

Klimmendaal Revalidatiespecialisten

Status

Enrolling

Conditions

Compensatory Strategy Training
Goal Management Training
Serious Gaming
Acquired Brain Injury
Executive Dysfunction

Treatments

Behavioral: Intervention during phase B: Compensatory brain game supporting Goal Management Training intervention

Study type

Interventional

Funder types

NETWORK

Identifiers

NCT05737238
Karman Line GMT SCED

Details and patient eligibility

About

The main cognitive complaint in brain-injured patients is often the everyday disorganization caused by executive function (EF) deficits. In order to minimize the everyday disorganization, effective EF interventions are required. Interventions which incorporate compensatory strategies have the potential to enable patients to minimize disabilities, minimize participation problems and to function more independently in daily life. A well-known evidence-based intervention that incorporates compensatory strategies is Goal Management Training (GMT). GMT entails learning and applying an algorithm, in which a daily task is subdivided into multiple steps to handle executive difficulties of planning, and problem solving. To adopt the GMT strategy and ensure maximal profitability for patients, they have to learn to use the algorithm in different situations and tasks. Therefore, GMT is a comprehensive, time-consuming and thus labour-intensive treatment. Along with this, brain games become increasingly attractive as an (add-on) intervention, most notably in an effort to develop home-based personalized care. Until now, however, the rationale behind brain games is based on what can be considered the restorative approach (i.e. strengthening of executive problems) rather than practicing compensatory strategies, with little or no transfer to improvements in daily life functioning. This study therefore aims to assess the potential of a newly developed Brain Game, based on compensatory strategies, as an add-on to GMT to develop a shortened and partly home-based GMT intervention. The primary objective of this study is to assess whether the use of a compensatory brain game supported GMT treatment could be of interest in people with EF deficits after ABI, to improve goal achievement, their executive function performance during goal-related tasks, and their executive performance during an ecological valid shopping task. The study will be a multiple-baseline across individuals single-case experimental design (SCED). The study population consists of patients referred for outpatient cognitive rehabilitation. Participants eligible for the study must have executive deficits due to Acquired Brain Injury (ABI) of nonprogressive nature (i.e. TBI, stroke), with a minimum time post-onset of 3 months. Age has to be between 18 and 75 and participants have to live independently at home. Executive deficits will be assessed by extensive neuropsychological examination. Participants will be recruited from the outpatient clinic and the department of neurorehabilitation of Klimmendaal and Vogellanden. Four participants will be recruited.

Enrollment

4 estimated patients

Sex

All

Ages

18 to 75 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Age: 18 - 75 years
  • Non-progressive acquired brain injury
  • Minimal time post-onset of 3 months
  • Outpatient rehabilitation
  • Living independently at home
  • Executive deficits (as determined on a neuropsychological assessment)

Exclusion criteria

  • Inability to speak/understand the Dutch language
  • Severe psychiatric problems (history)
  • Neurodegenerative disorders
  • Substance abuse
  • Severe cognitive comorbidity (i.e. dementia)
  • Aphasia
  • Neglect
  • No access to a smartphone, and laptop or tablet
  • Unable to look at a computer screen for 15 minutes
  • Unable to operate a keyboard or computer mouse

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

Single Blind

4 participants in 3 patient groups

Baseline phase (Phase A)
No Intervention group
Description:
At the start of the study, all participants are assigned to the baseline phase (phase A). During phase A, patients do not receive interventions related to executive function problems. The start of the intervention phase (phase B) is determined randomly for each participant, given the restriction that phase A should last for at least three weeks (21 days) and at most five weeks (30 days). This means that phase B can start on any day between the 21th and the 30th days, resulting in a total of 10 possible assignments. So, in the first three weeks, all participants are in phase A. The duration of phase A will thus be different for each subject. Phase A acts as a control and is therefore compared with phase B.
Intervention phase (Phase B): Goal Management Training
Experimental group
Description:
During the intervention phase (phase B), all included participants will have 6 sessions of Goal Management Training (GMT; twice per week) in which two individual chosen IADL-tasks will be subdivided into multiple steps under guidance of a therapist using the GMT method. In addition participants play the compensatory brain game in which they are challenged to apply the learned GMT strategy in an imaginary and safe environment.
Treatment:
Behavioral: Intervention during phase B: Compensatory brain game supporting Goal Management Training intervention
Follow-up period
No Intervention group
Description:
A follow-up period of three weeks takes place after phase B. During this follow-up period, patients receive no intervention.

Trial contacts and locations

1

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Central trial contact

Dirk Bertens, Dr

Data sourced from clinicaltrials.gov

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