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A Story-Based Game to Reduce Anxiety and Improve Compliance in Hemodialysis Patients: RCT

A

Afra ÇALIK

Status

Completed

Conditions

Hemodialysis
Adherence
Game-Based Learning
Anxiety

Treatments

Behavioral: Story-Based Digital Game

Study type

Interventional

Funder types

Other

Identifiers

NCT07156942
9566
Scientific Research Projects C (Other Identifier)

Details and patient eligibility

About

This clinical study is testing whether a short, story-based digital game played during dialysis can help improve the health and well-being of patients receiving hemodialysis. The researchers believe that using a digital game with an engaging storyline may help reduce anxiety, increase knowledge about healthy eating, and encourage patients to better follow their treatment plans.

The main hypothesis is that this interactive game will lead to lower anxiety levels, better understanding of dietary rules, and higher treatment adherence compared to standard care alone.

Enrollment

40 patients

Sex

All

Ages

18 to 80 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Adults aged between 18 and 80 years
  • Receiving regular hemodialysis treatment for at least 6 months
  • Oriented to time, place, and person
  • Minimum primary school education
  • Able and willing to provide informed consent

Exclusion criteria

  • Refusal to participate in the study
  • Inability to provide informed consent due to cognitive or communication difficulties

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

40 participants in 2 patient groups

Story-Based Digital Game
Experimental group
Description:
Participants in this arm received a short, story-based digital game intervention during their hemodialysis sessions. The game was played once per week for 4 weeks, with each session lasting approximately 10-15 minutes. The game aimed to reduce anxiety, improve treatment adherence, and increase dietary knowledge by engaging patients in interactive scenarios related to dialysis care.
Treatment:
Behavioral: Story-Based Digital Game
Standard Care
No Intervention group
Description:
Participants in this arm received standard hemodialysis care without any additional digital game or educational intervention. They followed the usual treatment routines provided by the dialysis unit.

Trial documents
3

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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