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Active Video-game Playing and Food Intake in Children

T

Toronto Metropolitan University

Status

Completed

Conditions

Appetitive Behavior

Treatments

Behavioral: Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing

Study type

Interventional

Funder types

Other

Identifiers

NCT03722251
REB: 2012-120-1

Details and patient eligibility

About

The purpose of this experiment is to investigate the effect of active video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without active video game playing. Subjective appetite will be measured at 0, 15, 30 and 60 minutes.

Enrollment

27 patients

Sex

All

Ages

9 to 14 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

healthy boys with no emotional, behavioral or learning problems

Exclusion criteria

  • Exclusion criteria are children with significant behavioral or emotional difficulties, those with dietary restrictions, or those taking medications.

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

Single Blind

27 participants in 4 patient groups

Glucose Beverage
Experimental group
Description:
50 g of glucose in solution
Treatment:
Behavioral: Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing
Control Beverage
Experimental group
Description:
Sucralose in solution
Treatment:
Behavioral: Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing
Glucose beverage and active video game playing
Experimental group
Description:
50 g of glucose in solution and 30 min of active video game playing
Treatment:
Behavioral: Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing
Control Beverage and active video game playing
Experimental group
Description:
Sucralose in solution and 30 min of active video game playing
Treatment:
Behavioral: Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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