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Active Video Games on Physical Activity (Main Trial)

Northeastern University logo

Northeastern University

Status

Completed

Conditions

Physical Inactivity in Children

Treatments

Behavioral: Animated cartoon narratives
Behavioral: Standard clinical care
Behavioral: Xbox / active video games

Study type

Interventional

Funder types

Other

Identifiers

NCT04116515
R01DK109316

Details and patient eligibility

About

The purpose of the study is to test the effects of different versions of active video games (AVGs) on body composition, cardiometabolic risks, and cognitive functions among overweight/obese children over 6 months.

Full description

The study aims to explore the effects of narrative-enhanced AVG on (1) body composition, (2) cardiometabolic risks, and (3) cognitive functioning among overweight/obese 8-12 years old children over 6 months.

A total of 210 children will be recruited from Tufts Floating Hospital, Boston Children's Hospital, and Martha Eliot Health Center. The investigators divided the participants into three groups to evaluate the effect of using active game consoles and stories to motivate children to exercise: A third of them have standard clinical care only; a third of them have the same standard clinical care plus an Xbox and active games; the remaining third of them have the same standard clinical care, an Xbox and active games, plus the stories delivered to their Xbox consoles.

Each child, accompanied by their guardian, will be asked to visit the Northeastern University Exercise Science Laboratory over the 6-month period. Blood samples, body composition (using Dual-energy X-ray absorptiometry, or DEXA Scan), and cognitive and affective evaluations of the active video games (AVGs) will be collected. Additionally, parents will be asked to fill out questionnaires related to their child's physical activity behaviors. Children would also be required to wear two accelerometers (essentially, a "smart watch" or activity tracker) on their wrist and waist for 7 consecutive days after the three visits within the 6 months.

Enrollment

135 patients

Sex

All

Ages

8 to 12 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • 8-to-12-year-old
  • Being overweight or obese (BMI% >=85)
  • Speak and understand English
  • Are willing and able to complete all measures
  • Equal numbers of both genders will be recruited
  • One child per household will be eligible to participate

Exclusion criteria

  • Not between 8 and 12
  • Not being overweight or obese
  • Do not speak and understand English
  • Have medical or physical problems that prevent them from playing AVGs, such as epilepsy
  • Use orthopedic devices

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Factorial Assignment

Masking

Single Blind

135 participants in 3 patient groups

Care Only
Active Comparator group
Description:
A third of the participants will have standard clinical care only.
Treatment:
Behavioral: Standard clinical care
Care + AVG
Experimental group
Description:
A third of the participants will have the same standard clinical care plus an Xbox and active games.
Treatment:
Behavioral: Standard clinical care
Behavioral: Xbox / active video games
Care + AVG + Narratives
Experimental group
Description:
A third of the participants will have the same standard clinical care, an Xbox and active games, plus the stories delivered to their Xbox consoles.
Treatment:
Behavioral: Standard clinical care
Behavioral: Xbox / active video games
Behavioral: Animated cartoon narratives

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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