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Active Videogames Against Obesity in Children (VIDEOACTIVO)

U

University of Zaragoza

Status

Completed

Conditions

Physical Activity
Body Fat
Childhood Obesity
Sedentary Lifestyle

Treatments

Other: active video-games

Study type

Interventional

Funder types

Other

Identifiers

NCT04418713
DEP2017-85194-P

Details and patient eligibility

About

Active video games are presented as an exercise option for children with little interest in traditional sports. The main objectives of this study are:

  1. To evaluate the effects of an active video game program on cardiometabolic risk in overweight/obese children
  2. to identify the effect of this intervention on physical fitness
  3. to study possible changes in the sedentary lifestyles of children after the exercise program.

This is a randomized crossover study, with 2 intervention periods of 9 months each, and a 3-month period of washing. Ninetytwo children between 9 and 11 years old who are overweight or obese will be included and randomly assigned to one of the 2 homogeneous groups (control-intervention). Both groups will receive education in healthy lifestyles, and the intervention group will also follow a physical exercise program with active video games (3-4 days/week). The sessions will last between 30 and 45 minutes and will include different moderate-vigorous aerobic activities and muscular strength exercises. Body composition, physical fitness, levels of leptin, adiponectin and visfatin, lipid and ferric profiles, and markers of inflammation and metabolic risk such as insulin resistance, TNF-α, CRP, ALT, AST, gamma-GT and IL-6will be measured before and after the intervention. In addition, dietary habits (24h recalls), physical activity (accelerometers), blood pressure, waist and neck circumference, and pubertal development will be also assessed.

Full description

Childhood obesity is one of the main problems in developed societies, and entails enormous expenditure for the National Health System. In addition, childhood obesity is strongly associated with adult obesity and with all types of cardiovascular and metabolic pathologies. Physical exercise has been shown to be the great non-pharmacological enemy of both childhood and adult obesity, however sport practice and adherence to it is not easy in the overweight/obese population. In this context, active video games are presented as an exercise option for children with little interest in traditional sports. The main objectives of this study are: (1) To evaluate the effects of an active video game program on cardiometabolic risk in overweight/obese children; (2) to identify the effect of this intervention on physical fitness and (3) to study possible changes in the sedentary lifestyles of children after the exercise program.

This is a randomized crossover study, with 2 intervention periods of 9 months each, and a 3-month period of washing. Ninetytwo children between 9 and 11 years old who are overweight or obese will be included and randomly assigned to one of the 2 homogeneous groups (control-intervention). Both groups will receive education in healthy lifestyles, and the intervention group will also follow a physical exercise program with active video games (3-4 days/week). The sessions will last between 30 and 45 minutes and will include different moderate-vigorous aerobic activities and muscular strength exercises. Body composition, physical fitness, levels of leptin, adiponectin and visfatin, lipid and ferric profiles, and markers of inflammation and metabolic risk such as insulin resistance, TNF-α, CRP, ALT, AST, gamma-GT and IL-6will be measured before and after the intervention. In addition, dietary habits (24h recalls), physical activity (accelerometers), blood pressure, waist and neck circumference, and pubertal development will be also assessed.

Enrollment

92 patients

Sex

All

Ages

9 to 11 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • children with obesity and overweight
  • children with ages between 9-11 years old
  • children in tanner stage I ó II

Exclusion criteria

  • to take drugs that can affect the measurements
  • menarche in girls
  • contraindications or pathologies associated with exercise
  • regular attendance at extracurricular activities of high energy expenditure
  • diet

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

None (Open label)

92 participants in 2 patient groups

exercise group with active video-games
Experimental group
Description:
exergaming exercise: A combination of traditional exercise and exercise through active video games performed 3 days a week for one hour during 7 months. As well, it will be including some session about nutritional advice.
Treatment:
Other: active video-games
control group
No Intervention group
Description:
no physical intevention will be provided, but it will be included some sessions on nutritional advice.

Trial contacts and locations

1

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Central trial contact

José Antonio Casajús Mallén, PhD MD

Data sourced from clinicaltrials.gov

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