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Activities of Daily Living (ADL) Virtual Reality (VR) for Acquired Brain Injury (ABI) Upper-Limb Rehabilitation

Indiana University logo

Indiana University

Status

Withdrawn

Conditions

Stroke
Upper Limb Rehabilitation

Treatments

Device: Cooking In the Kitchen

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

Acquired brain injury (ABI) individuals have shown greater engagement and functional recovery when trained in virtual reality (VR)-assisted rehabilitation therapies.

After developing an activities of daily living (ADL)-focused VR system in a prior study, this related follow-up study aims to test the efficacy and impact of this VR system on upper-limb rehabilitation outcomes of ABI individuals when routinely integrated into treatment plans.

Full description

After completion of informed consent, patients will undergo screening assessments to determine eligibility for study participation.

All eligible participants integrate VR into rehabilitation treatment plans twice per week for 12 weeks. Graphical complexity increases progressively throughout the study: "Simple" in Weeks 1-4, "Standard" in Weeks 5-8, and "Complex" in Weeks 9-12. Assessments are conducted at pre-intervention and post-intervention.

Sex

All

Ages

18+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • acquired brain injury with upper extremity impairment
  • Fugl-Meyer Assessment of Upper Extremity (FMA-UE) score of 20 points or more
  • able to follow commands and instructions
  • least 2 months post-stroke, in the subacute or chronic recovery phase

Exclusion criteria

- contraindications that increase susceptibility to VR-related adverse events and/or prevent completion of training tasks, such as seizures, epilepsy, visual acuity deficits (besides glasses), vertigo, nystagmus, motion sensitivity, or other non-ABI conditions that impede upper limb movement

Trial design

Primary purpose

Treatment

Allocation

N/A

Interventional model

Single Group Assignment

Masking

None (Open label)

0 participants in 1 patient group

ADL-Focused Virtual Reality
Experimental group
Description:
Participants will receive 24 one-hour rehabilitation sessions with a licensed occupational therapist trained in stroke recovery and with the VR system. Each therapy session will include range of motion and general strengthening activities as well as 20-30 minutes of the intervention (ADL-focused upper-limb virtual reality training). The goal is to complete rehabilitative training in 12 weeks, with each participant training two times per week.
Treatment:
Device: Cooking In the Kitchen

Trial contacts and locations

1

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Central trial contact

Hee-Tae Jung, Ph.D.; Peter Altenburger, Ph.D., PT

Data sourced from clinicaltrials.gov

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