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Additional Benefits of Virtual Reality Therapy for Individuals With Neck Pain

K

Kirsehir Ahi Evran Universitesi

Status

Completed

Conditions

Rehabilitation
Neck Pain
Virtual Reality

Treatments

Other: rehabilitation program
Other: virtual reality

Study type

Interventional

Funder types

Other

Identifiers

NCT06235515
AEÜ-NK-SG

Details and patient eligibility

About

This study aimed to investigate the effect of adding virtual reality therapy to conventional treatment in patients with chronic neck pain on pain, neck disability index, kinesiophobia, insomnia severity questionnaire, hospital anxiety depression scale, cervical range of motion and pressure pain threshold.

Full description

Neck pain is a disease that affects individuals and society worldwide. Between 50% and 85% of the general population experiences neck pain at some point in their lives, and every person who experiences neck pain is likely to experience pain again after 1-5 years. Neck pain is considered chronic if it lasts more than 3 months. Passive and active physical therapy approaches play a very important role in the treatment of neck pain. With the rapid development of technology, new developments such as virtual reality have begun to be used in the treatment of chronic neck pain.

Virtual reality (VR) is a term describing innovative, real-time, computer-based technologies that play an increasing role for many patient groups in the field of physical medicine and rehabilitation. Virtual reality has been shown to be effective in reducing pain and discomfort in patients with different types of chronic pain. Motivation and interaction are the main practical benefits of virtual reality training, especially in video game-based therapy approaches, unlike traditional rehabilitation. Patients play the therapeutic game over and over again to achieve a better score without getting bored. Feedback, an important component of motor learning, is a prominent feature in virtual environments.

Enrollment

50 patients

Sex

All

Ages

18 to 65 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Patients aged 18-65 who signed the informed consent form
  • Those with existing neck pain
  • Those whose neck pain continues for at least 12 weeks

Exclusion criteria

  • Previous cervical surgery
  • Having received FTR from the cervical region in the last 6 months
  • Having had a spinal fracture
  • History of malignancy
  • Those with pacemakers
  • Those with rheumatological, vestibular and neurological diseases
  • Pregnant women

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

50 participants in 2 patient groups

group I
Experimental group
Description:
conventional treatment As conventional treatment, patients will receive 20 minutes of hotpack and 20 minutes of TENS, 5 sessions a week for a total of 15 sessions for 3 weeks. Additionally, patients will be given cervical isometric exercises as a home exercise program.
Treatment:
Other: rehabilitation program
group II
Experimental group
Description:
conventional treatment and virtual reality As conventional treatment, patients will receive 20 minutes of hotpack and 20 minutes of TENS, 5 sessions a week for a total of 15 sessions for 3 weeks. Additionally, patients will be given cervical isometric exercises as a home exercise program. In addition to conventional treatment, virtual reality treatment will allow patients to play games in which they can perform neck movements in all directions for 30 minutes a day, 5 sessions a week for 3 weeks..
Treatment:
Other: virtual reality
Other: rehabilitation program

Trial contacts and locations

1

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Central trial contact

Nazife KAPAN, Asst. Prof.

Data sourced from clinicaltrials.gov

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