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Aggressive Driving and Road Rage: A Driving Simulation Experiment.

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The Ohio State University

Status

Terminated

Conditions

Aggression

Treatments

Behavioral: Bumper stickers
Behavioral: Alcohol-related cues
Behavioral: Video game
Behavioral: Roadside vegetation
Behavioral: Music
Behavioral: Videos

Study type

Interventional

Funder types

Other

Identifiers

NCT03430973
2018B0081

Details and patient eligibility

About

Driving a car is the most dangerous behavior most people engage in every day. According to the World Health Organization, about 1.25 million people die each year as a result of road traffic crashes, and they are the leading cause of death among 15 to 29 year olds. According to the National Highway Traffic Safety Administration, 37,461 Americans were killed in motor vehicle crashes in 2016 - about 103 per day. Although there are several causes of traffic crashes (e.g., texting, alcohol consumption, inclement weather), the leading cause is aggressive driving. In the United States, aggressive driving accounts for more than half of all traffic fatalities. Thus, aggressive driving is an important applied health topic, especially for young drivers.

Full description

Experimental studies are needed to draw inferences about the causes of aggressive driving. Only six driving simulation experiments have been conducted, and one of these experiment was conducted by the investigators (Bushman, Kerwin, Whitlock, & Weisenberger, 2017).

The proposed research will test the effects of seven situational risk factors: (1) racing video games (Experiment 2), (2) racial bumper stickers (i.e., "Black Lives Matter" bumper stickers for white motorists vs. "All Lives Matter" bumper stickers for black motorists; Experiment 3), (3) political bumper stickers (i.e., "Donald Trump for President 2016" for Democrat motorists vs. "Hillary Clinton for President 2016" for Republican motorists; Experiment 4), (4) alcohol-related cues (i.e., a case of beer vs. water on the passenger seat; Experiment 5), (5) music with violent lyrics (Experiment 6), (6) music with an upbeat tempo (Experiment 6), and (7) roadside trash (Experiment 7). The proposed research will also test the effects of five situational protective factors: (1) racial bumper stickers (i.e., "Black Lives Matter" for black motorists vs. "All Lives Matter" for white motorists; Experiment 3), (2) political bumper stickers (i.e., "Donald Trump for President 2016" for Republican motorists vs. "Hillary Clinton for President 2016" for Democrat motorists; Experiment 4), (3) music with prosocial lyrics (Experiment 6), (4) music with a calm tempo (Experiment 6), and (5) roadside vegetation (Experiment 7).

Enrollment

85 patients

Sex

All

Ages

18+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Participants will be adults recruited from Central Ohio (Franklin County) through advertisements (e.g., newspaper, Internet).
  • Participants' ages will vary depending on the experiment. 18 and older for Experiment 1; 18-21 for Experiments 2-4 and 6-7; 21+ for Experiment 5
  • All participants must have a current driver license.

Exclusion criteria

• Participants who have motion sickness will be excluded.

Trial design

Primary purpose

Basic Science

Allocation

Randomized

Interventional model

Factorial Assignment

Masking

None (Open label)

85 participants in 7 patient groups

Experiment 1
Experimental group
Description:
The purpose of Experiment 1 is to develop a standardized measure of aggressive driving for driver simulation experiments. After giving their consent, participants (N=200) will complete several personal variables (i.e., gender, age, driving experience, driving frequency, trait anger, self-reported aggressive and prosocial driving). Next, participants will watch several short videos of aggressive driving (e.g., speeding, tailgating, driving on shoulder), and road rage (e.g., hitting another vehicle or pedestrian). Participants will indicate whether the driver's behavior was aggressive (yes, no), and will rate how aggressive it was on an 11-point scale (0=not at all aggressive to 10=extremely aggressive). A debriefing will follow.
Treatment:
Behavioral: Videos
Experiment 2
Experimental group
Description:
Experiment 2 tests whether participants actually drive more aggressively after a playing a violent or nonviolent racing video game. After giving their consent, participants (N=60, n=30 each group) will complete the same personal variables as in Experiment 1, and will report the video games they play. Next, participants will be randomly assigned to play one of two types of video games for 20 minutes: (1) violent racing video game, (2) nonviolent racing game, or (3) a neutral game. After participants complete the driving scenario, participants will complete measures of state and hostile appraisals. A debriefing will follow.
Treatment:
Behavioral: Video game
Experiment 3
Experimental group
Description:
Experiment 3 tests the effects of racial bumper stickers on black and white participants. After giving their consent, participants (N=120; n=60 black, n=60 white) will complete the personal variables (see Experiment 1), the race IAT, and report their political party. Some cars in the driving scenario will contain bumper stickers. Experiment 3 contains four conditions: (1) white participants / "All Lives Matter" stickers, (2) black participants / "All Lives Matter" stickers, (3) white participants / "Black Lives Matter" stickers, (4) black participants / "Black Lives Matter" stickers. After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will report their attitudes toward the #BLM and #ALM movements. A debriefing will follow.
Treatment:
Behavioral: Bumper stickers
Experiment 4
Experimental group
Description:
Experiment 4 tests the effects of political bumper stickers on aggressive driving in Republicans versus Democrats. After giving their consent, participants (N=120; n=60 Republicans, n=60 Democrats) will complete the personal variables (see Experiment 1). Some cars in the driving scenario will contain bumper stickers. Experiment 4 has four conditions: (1) Republicans / "Donald Trump for President 2016" stickers, (2) Republicans / "Hillary Clinton for President 2016" stickers, (3) Democrats / "Donald Trump for President 2016" stickers, (4) Democrats / "Hillary Clinton for President 2016" stickers. After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will report their attitudes toward Trump and Clinton. A debriefing will follow.
Treatment:
Behavioral: Bumper stickers
Experiment 5
Experimental group
Description:
Experiment 5 tests whether alcohol-related cues can increase aggressive driving. After giving their consent, participants (N=40) will complete the personal variables (see Experiment 1). Next, participants will be randomly assigned to one of two conditions: (1) 12-pack of beer on passenger seat, or (2) 12-pack of sparkling water on passenger seat. Participants will be told that the object on the seat is part of a different experiment that the other experimenter forgot to clean up, which they should ignore it. After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will be debriefed.
Treatment:
Behavioral: Alcohol-related cues
Experiment 6
Experimental group
Description:
Experiment 6 will test the effects of music with aggressive versus prosocial lyrics on aggressive driving. The tempo of the music will also be manipulated because it might influence arousal levels. After giving their consent, participants (N=150, n=30 per group) will complete the personal variables (see Experiment 1). Music will be played over the car's sound system. Participants will be randomly assigned to one of five conditions: (1) violent lyrics / upbeat tempo, (2) violent lyrics / calm tempo, (3) prosocial lyrics / upbeat tempo, (4) prosocial lyrics / calm tempo, or (5) no music control. After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will be debriefed.
Treatment:
Behavioral: Music
Experiment 7
Experimental group
Description:
Experiment 7 tests whether roadside vegetation can reduce aggression in frustrated drivers. After giving their consent, participants (N=90, n=30 per group) will complete the personality variables (see Experiment 1). Next, they will complete the Enjoyment of Nature Scale (Cheng \& Moore, 2012), which contains 7 items (e.g., "I like to see wild flowers in nature" and "Being in the natural environment makes me feel peaceful"; 1=strongly disagree to 5= strongly disagree; Cronbach =.87). Next, participants will be randomly assigned to one of three driving scenarios: (1) roadside vegetation, (2) trash, or (3) control (no roadside vegetation / no trash). After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will be debriefed.
Treatment:
Behavioral: Roadside vegetation

Trial documents
2

Trial contacts and locations

1

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Central trial contact

Thomas Kerwin, PhD; Jan Weisenberger, PhD

Data sourced from clinicaltrials.gov

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