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An Accessible Digital Intervention to Promote HIV Testing/Counseling and Prevention Among Adolescents

Yale University logo

Yale University

Status

Completed

Conditions

HIV Prevention

Treatments

Other: PlayTest!
Other: Control games

Study type

Interventional

Funder types

Other
NIH

Identifiers

NCT03713034
1604017531_II
5R42HD088317-03 (U.S. NIH Grant/Contract)

Details and patient eligibility

About

This is Phase II of a study previously registered on ClinicalTrials.gov (NCT02812329). Phase II focuses on adapting and expanding the reach of a previously developed video game aimed at HIV prevention. The game will be adapted to include web access/distribution and be evaluated using a randomized controlled trial.

Full description

The specific aims for Phase II of this study are to:

Further adapt and expand our culturally and socially-tailored videogame to have a greater focus on HIV testing and counseling (HTC) in addition to HIV prevention in an older age group of 14-18 year old boys and girls.

This will be accomplished by refining the conceptual model of the theoretical mechanisms of behavior change to be applied specifically within the game. New content will be created with additional input from 4 focus groups of 5 adolescents each (n = 20, aged 14-18) and these participants will also play-test the game. In addition, this model will inform new intervention manuals ("Game Playbooks") targeting these new outcomes. Building the new content from focus groups into the game are intended to adapt and expand its scope.

A system will be established for the newly adapted game for web access/distribution and program integration. Work will continue with commercialization partners on widespread distribution of the adapted game.

The final piece of the study will be to conduct a randomized controlled trial in 296 adolescents (aged 14-18) to evaluate the acceptability and efficacy of the adapted game on its new web-based platform compared with a set of control games.

Enrollment

296 patients

Sex

All

Ages

14 to 18 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Ability to participate in a web-based videogame (willing to sit for 60 minutes/session to play the game)

  • Have not been tested for HIV in the past year

  • Ability to provide assent/parental/guardian consent+

  • Have a completed and signed enrollment form for their school's health clinic allowing them, if they choose, to access the clinic for testing and health care

    • Students can be older than 18 as long as they were 18 or younger at the time of signing consent

Exclusion criteria

  • Failure to meet any of the eligibility criteria

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

296 participants in 2 patient groups

Active Game
Experimental group
Description:
PlayTest! is an interactive world in which the player, using an avatar they have created, "travels" through life in high school. They face challenges that bring different risks and benefits, requiring them to practice decision-making skills. The player learns skills that aim to empower them to make safe choices in situations that may otherwise increase their risk for HIV/STI infection. The game also provides opportunities for the player to practice advocating for their health by modeling a conversation with a medical professional. PlayTest! incorporates evidence-based tools for behavior change including social learning theory and self-efficacy. message framing, motivational interviewing to identify the variables that must be targeted to increase HTC among adolescents.
Treatment:
Other: PlayTest!
Control Game
Active Comparator group
Description:
Some examples of control games that participants could play are: The Sims, Harry Potter, Subway Surfer, Tetris. The control games contained not relevant content related to HIV Testing and Counseling.
Treatment:
Other: Control games

Trial documents
2

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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