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An Active Approach to Treat Amblyopia: Video Game Play

University of California (UC), Berkeley logo

University of California (UC), Berkeley

Status

Completed

Conditions

Amblyopia

Treatments

Behavioral: Crossover (Occlusion therapy + Video Game)
Behavioral: Video Game
Behavioral: Perceptual learning

Study type

Interventional

Funder types

Other
NIH

Identifiers

NCT01223716
CPHS#2003-11-83
R01EY001728 (U.S. NIH Grant/Contract)

Details and patient eligibility

About

Amblyopia, a developmental abnormality that impairs spatial vision, is a major cause of vision loss, resulting in reduced visual acuity and reduced sensitivity to contrast. This study uses psychophysical measures to study neural plasticity in adults with amblyopia.

Full description

Amblyopia, a developmental abnormality that impairs spatial vision, is a major cause of vision loss, resulting in reduced visual acuity and reduced sensitivity to contrast. Our previous findings (see CITATIONS) show that the adult amblyopic brain is still plastic and malleable, suggesting that active approach is potential useful in treating amblyopia. The goal of this project is to assess the limits and mechanisms of neural plasticity in amblyopic spatial vision. This study uses psychophysical measures to study neural plasticity in adults with amblyopia. Research participants will be asked to play video games with the amblyopic eye for a period of time. A range of visual functions will be monitored during the course of treatment.

Enrollment

20 patients

Sex

All

Ages

5 to 75 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Adults with amblyopia (Age >15 years)
  • Amblyopia: interocular visual acuity difference of at least 0.1 logMAR
  • All forms of amblyopia: Strabismic, anisometropic, refractive, deprivative, meridional amblyopia

Exclusion criteria

  • Any ocular pathological conditions (eg macula abnormalities, glaucoma), nystagmus

Trial design

Primary purpose

Basic Science

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

None (Open label)

20 participants in 3 patient groups

Perceptual learning
Experimental group
Treatment:
Behavioral: Perceptual learning
Video Game
Experimental group
Treatment:
Behavioral: Video Game
Occlusion Therapy
Experimental group
Treatment:
Behavioral: Crossover (Occlusion therapy + Video Game)

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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