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AR Vs VR in Burns Dressing Changes (AR vs VR)

NHS Trust logo

NHS Trust

Status

Not yet enrolling

Conditions

Burns Multiple

Treatments

Device: Participants randomised to wear AR headset
Device: Participants randomised to wear VR headset

Study type

Interventional

Funder types

Other

Identifiers

NCT06721780
RXQ 1136

Details and patient eligibility

About

For children with burn injuries, changing their dressings can be one of the most traumatising experiences of their treatment journey. This process is not only distressing for the children but also for their parents and the healthcare professionals involved. Current methods to reduce this trauma include the use of play therapists, but such resources are often limited. There is good evidence that Augmented Reality (AR) and Virtual Reality (VR) can help by providing a distracting and immersive environment that eases pain and fear. However, no studies have yet compared these two modern technologies to see which is more effective

Enrollment

90 estimated patients

Sex

All

Ages

4 to 17 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • • Participants presenting with guardians with parental responsibility, who are willing and able to consent to recruitment.

    • Aged 4-17 years
    • Presenting with burns requiring a dressing change, on their first attendance to the burns clinic.
    • Participating child is able to complete the FACES Pain Scale

Exclusion criteria

  • • Children aged 4 or below

    • Those with severe cognitive impairment, visual disorders, facial burns or other conditions preventing the safe use of VR/AR technology.
    • Previous 'cybersickness' symptoms (nausea, dizziness).

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

90 participants in 3 patient groups

Standard care
No Intervention group
Description:
This is standard care (what they would normally receive if they were not enrolled into this study)
Participants randomised to wear AR headset
Active Comparator group
Description:
AR headset: MagicLeap 2 - running Divertini's "Watering Plants" world.
Treatment:
Device: Participants randomised to wear AR headset
Participants randomised to wear VR headset
Active Comparator group
Description:
VR Headset: Oculus Quest 2 - Running SyncVR's Relaxation and Pain control simulations
Treatment:
Device: Participants randomised to wear VR headset

Trial contacts and locations

0

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Central trial contact

Akshat Sawhney, MBBS BSc MRCS; James Cooper, BSc, MSc

Data sourced from clinicaltrials.gov

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