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Based on available literature and our own preliminary research, the researchers have concluded that persons with Down syndrome (DS) exhibit difficulties in utilizing the specific spatial abilities of mental rotation and perspective taking and performing complex spatial tasks such as wayfinding and environmental learning. A weakness in spatial abilities may have many direct applications to daily life, ranging from activities such as tying shoes to using hand tools and navigating the environment. Spatial abilities also serve as a cognitive foundation for many other complex skills such as solving mathematical problems and using spatial language for giving and receiving directions. Moreover, spatial abilities are used in a variety of specialty jobs such as grocery stocking, packaging, and assembling, which are among the most commonly reported jobs for adults with DS. Hence, a new focus on spatial ability and its modifiability in persons with DS is clearly warranted. The primary goal of the research proposed in this application is to evaluate the malleability of mental rotation and perspective taking in people with DS through providing intentional experience with numerous spatial activities. Two groups of participants will be tested over the course of the project: adolescents and young adults with DS and typically developing (TD) children. Following an initial evaluation of performance on the two abilities, participants will receive up to eight sessions of spatial activity experience utilizing puzzle construction, block building, and computer search tasks. Following the experience sessions, spatial abilities of participants will be re-evaluated. These data will be used to investigate two specific aims. First, the researchers investigate whether spatial abilities of persons with DS can be modified by experience with spatial activities. Second, the researchers investigate whether the degree of modification observed for persons with DS can reduce performance differences between them and TD children. The researchers also consider whether performance on the PPVT, Raven's matrices, and Chronological Age are associated with any benefits from spatial ability experience.
Full description
Participants will take part in a study designed to facilitate the development of two spatial abilities: Mental Rotation and Visual Perspective Taking. Mental rotation reflects the ability to mentally manipulate a small object without physically rotating it. Perspective taking reflects the ability to imagine what a large environment would look like from a different position. Both abilities are important for engaging in everyday spatial activities such as navigating the environment without getting lost. The researchers have constructed four tasks to provide experience with these two abilities over the course of approximately four months. There will be an initial assessment (one week), followed by eight weeks of experiences using four different spatial ability games, a second assessment, eight more weeks of experience, and then a third assessment.
The initial assessment will include four measures:
Ravens 2 Matrices: The Ravens 2 Matrices is a 60 item measure of nonverbal ability. The subtest measures a participant's ability to solve problems, identify relationships, and complete visual analogies without testing language skill. The examiner shows the participant pictures or abstract designs that follow a pattern, with one element missing. The participant is instructed to point to a picture that will complete the pattern. Participants will be matched on raw score performance. Completing the subtest should take less than 15 minutes for most participants. We will use Age-Equivalent scores as our measure of performance. The score can range from 48 to 239 months and are standardized scores reflecting participant's ability level at the time of testing.
PPVT-4: The PPVT - 4 is a norm-referenced test for measuring receptive vocabulary of children and adults. The test is administered individually. Each item consists of four colored pictures that serve as response choices on each page. For each item, the examiner says a word and the examinee selects the picture option that best represents the word's meaning. The test is normed for 2 years, 6 months to 90 years. Average time to administer the test is 10 - 15 minutes. We will use Age-Equivalents scores for the PPVT. Age-equivalent scores can range from 30 to 218 months and are standardized scores.
Mental Rotation Assessment - On each trial, participants will be presented a shape (e.g., a block letter L) in the center of a computer screen that completes one of two silhouettes presented in rectangles at the bottom of the same screen. The open area in one rectangle is the mirror image of the open area in the second rectangle. The shape in the center of the screen will fit one of the rectangles when horizontal. The shape can be rotated from horizontal by 0, 45, 90, 135, 180, 225, 270, or 315 degrees. Participants respond by touching the rectangle into which the shape will fit once oriented properly (using touchscreen technology).
Number of correct responses (excluding 0 rotation trials) are counted. Scores can range from 0 to 18. To directly compare performance on Motel Rotation with performance on Perspective Taking, percent of total available points are used on the analyses.
Perspective Taking - Participants will be seated at a table with four chairs and four different objects (e.g., street lamp, mailbox, stop sign, traffic signal) representing each location on the corner of a city block in front of each chair. A stuffed animal is placed behind each object. One experimenter walks around the table stopping at various locations around the table (12 different locations). At each location, the participant is told that the experimenter is taking a picture from that location and he/she is asked to look at four pictures. The task is to select the picture that the experimenter has just taken. The four pictures consist of the participant's point of view, a mirror image of the participant's point of view, the experimenter's (correct) point of view, and a mirror image of the experimenter's point of view. This task will take 5 - 10 minutes. Participants are given 3 points for selecting the experimenter's (correct) perspective, 2 points for selecting the mirror image of the experimenter's perspective, 1 point for selecting the view opposite their own perspective, and 0 points for selecting their own perspective. Total points in this task could range from 0 to 36.
Percent of total available points earned on this task is used as the measure of perspective taking to allow comparison with mental rotation performance.
Assessments 2 and 3 will include only Mental Rotation and Perspective Taking Assessments.
Spatial Ability Experience will include two tasks of Object manipulation and two Large Environment Experiences.
Object Manipulation Experience: Two categories of tasks will be used to provide object manipulation experience: LEGO Block Play and Puzzle Construction. One task will be used in each spatial ability experience, with tasks alternating between sessions.
LEGO Block Play: Participants and experimenter will each have 20 multi-colored and multi-shaped connecting blocks. During play, the participant and experimenter will alternate creating structures and copying what the other has created during the 15-minute interval. No specific corrective feedback will be given during the experience, although participants will be asked if the construction matches the model. Object manipulation rather than accuracy is the basis of the experience. Participants will be allowed to take as long as needed to complete their copy of each structure.
Puzzle Construction: The researchers will select puzzles that include 4, 8, 12, 16, or 20 puzzle pieces. All puzzles will have pieces that need to be rotated to fit the puzzle board to provide the necessary object manipulation experience. The puzzle board will also include the outline of the shapes of the pieces. Hence, participants will need to match the outline of the piece with the rotated actual piece to efficiently complete the puzzle. Touching each piece with a finger will rotate the piece and removing the finger will stop the rotation. Participants will be given five puzzles to complete during the experience session. The participant will be given 3 minutes to complete each puzzle. If the participant completes the puzzle, the next larger size puzzle will be used for the participant's next opportunity. If the participant fails to complete the puzzle, the size of the puzzle will be reduced by one level.
Large Environment Experience: Two categories of tasks using a large-scale virtual environment will be used to provide object manipulation experience: Hide and Seek and Wayfinding. One task will be used in each spatial ability experience, with tasks alternating between sessions.
Hide and Seek Video Game: Several settings are used to limit boredom with the task. For example, participants are shown a panoramic view in a living room. In the center of the picture is a stuffed animal who was identified as the seeker in the game. They are then shown a view of what the seeker could see - which includes four different color boxes. They are told another animal (e.g., dog) is hiding behind one of the boxes. Then they are shown what the dog could see looking back at the seeker. They are asked to identify where the dog is hiding based on what the dog could see. If incorrect, they are asked to try again. They are given four different animals to located during each session the task is used.
Wayfinding Video Game: Children will be exposed to a scene using Google street view and asked to search for specific targets that can be scene along the path. In order to complete the task, the participant will need to be able to identify the targets from different perspectives.
Children who are assigned to the Control condition will receive the spatial ability experiences following an eight-week delay after the initial assessment.
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84 participants in 2 patient groups, including a placebo group
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Edward C Merrill, Phd
Data sourced from clinicaltrials.gov
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