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Assessment and Characterization of Sleep Among Video Game Adult Players Without Video Game Use Disorder : a Feasability Study (SLEEPLAY)

C

Centre Hospitalier Universitaire de Besancon

Status

Enrolling

Conditions

Video Gamers
Sleep

Treatments

Behavioral: Sleep Assessment Protocol

Study type

Interventional

Funder types

Other

Identifiers

NCT07411404
2025/937
2025-A00464-45 (Other Identifier)

Details and patient eligibility

About

The primary objective of the SLEEPLAY study is to assess the feasibility of a research protocol investigating the impact of video games on sleep in adults. More specifically, this study aims to identify potential barriers, facilitators of participation, and participant adherence to various measurement tools (such as actigraphy and melatonin assays) to validate the protocol for a larger future study. Additionally, it seeks to optimize the recruitment of regular adult gamers and determine the conditions that will enable better collection of objective sleep data. The relevance of this feasibility study lies in its ability to test and refine the methodology, thereby facilitating future research while minimizing costs and implementation time.

Enrollment

40 estimated patients

Sex

All

Ages

18 to 40 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Women and men aged 18 to 40
  • Signed informed consent form
  • For regular gamers: playing video games at least 3 times a week in the past 2 years, with IGDT-10 (Ten-Item Internet Gaming Disorder Test) > 5
  • For control group: non-player or occasional player (at least once in the previous year, but less than once a month)

Exclusion criteria

  • Night worker
  • WIth treatment for sleep disorder or interfering with melatonin secretion (betablokers, melatonin supplements,some antidepressants)
  • Any pathology leading to circadian rythm disorder, neurological or psychiatric disorder
  • major addiction (any game or gambling disorder) except for coffee and tabacco

Trial design

Primary purpose

Other

Allocation

Non-Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

40 participants in 2 patient groups

Regular Gamers
Experimental group
Description:
Participants who play video games at least 3 times per week for a minimum of 2 years, with an IGDT-10 score of less than 5.
Treatment:
Behavioral: Sleep Assessment Protocol
Non-gamers
Active Comparator group
Description:
Participants who do not play video games regularly or play only experimentally (once in their lifetime) or occasionally (at least once a year and less than once a month).
Treatment:
Behavioral: Sleep Assessment Protocol

Trial contacts and locations

1

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Central trial contact

Karine CHARRIERE, PhD

Data sourced from clinicaltrials.gov

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