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Augmentation of Neuronal Network Plasticity in Schizophrenia (SCZ)

U

Universitätsklinikum Hamburg-Eppendorf

Status

Unknown

Conditions

Healthy
Schizophrenia

Treatments

Behavioral: 3D navigation video game intervention
Behavioral: No 3D navigation
Behavioral: video game intervention without 3D navigation

Study type

Interventional

Funder types

Other

Identifiers

NCT03522220
SFB936 C7

Details and patient eligibility

About

Current pathophysiological models of schizophrenia focus on disconnectivity of distributed neuronal systems to explain the multitude of psychic symptoms. However, therapeutic strategies targeting this specific pathobiology are lacking. Our recent work provides strong evidence that complex video-game training interventions facilitate fronto-hippocampal structural and functional connectivity within 2 months in healthy subjects. The planned project transfers this knowledge into a training study in schizophrenic patients to counteract disease-related disconnectivity. Underlying mechanisms and behavioral effects are extensively parametrized by resting state functional magnetic resonance imaging (fMRI), diffusion tensor imaging (DTI), spectroscopy and clinical short- and long-term outcome.

Enrollment

150 estimated patients

Sex

All

Ages

18 to 45 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • clinically stabilized
  • at least one schizophrenic episode in their lives
  • International Classification of Diseases 10 (ICD-10) F20.x (and F25)

Exclusion criteria

  • clinically relevant anemia
  • MRI contraindication
  • earlier electroconvulsive shock treatment
  • significant somatic or neurological disease
  • significant alcohol or substance abuse in the year before
  • more than 1h video games per day more than 6 months before study start
  • simultaneous major psychiatric disease (if symptomatic in the foreground)

Trial design

Primary purpose

Basic Science

Allocation

Randomized

Interventional model

Factorial Assignment

Masking

Triple Blind

150 participants in 3 patient groups

3D Super Mario Game Condition
Experimental group
Description:
3D navigation video game intervention
Treatment:
Behavioral: 3D navigation video game intervention
2D Super Mario Game Condition
Active Comparator group
Description:
Video game intervention without 3D navigation
Treatment:
Behavioral: video game intervention without 3D navigation
Kindle Device
Active Comparator group
Description:
No 3D navigation
Treatment:
Behavioral: No 3D navigation

Trial contacts and locations

1

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Central trial contact

Maxi Becker, MSc; Simone Kühn, Prof

Data sourced from clinicaltrials.gov

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