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Behavior Management Using Audiovisual Tools

U

Universitat Internacional de Catalunya

Status

Completed

Conditions

Disruptive Global Behavior During Previous Treatment Visits

Treatments

Behavioral: Distraction method
Behavioral: No distraction method

Study type

Interventional

Funder types

Other

Identifiers

NCT01643915
UIC-ODP-2

Details and patient eligibility

About

The aim of the study was to assess whether the behavior, anxiety, and pain of pediatric patients during dental treatment improves when a cartoon film is viewed or a videogame is played as methods of distraction.

Full description

Each patient required a minimum of 2 visits for restorative treatment in a mandibular quadrant and had undergone a previous restorative dental experience. All parents or guardians of the children who participated in the study were informed about the study before enrolment, and gave their voluntary consent. Each visit lasted approximately 35 minutes and involved restorative treatment in a mandibular quadrant with an alveolar nerve block. The parents were not present in the operating room during the treatment. The maximum time between the 2 treatment sessions was 2 weeks. Before the start of each treatment session, as a part of the standard process of a paediatric dental visit, the child was given an explanation as to what the visit would comprise, with the aim of interrupting the treatment as little as possible. The children knew at the beginning of the first appointment (control) that they would be able to watch a movie or play a videogame during their next visit.

Enrollment

224 patients

Sex

All

Ages

4 to 9 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Patients aged 4-9 years.
  • Patients who required a minimum of 2 visits for restorative treatment.
  • Patients who had previously shown disruptive behavior (Frankl Behavior Rating Scale 1 or 2) during dental restorative treatment or pulp therapy.

Exclusion criteria

  • Patients with reduced audiovisual capabilities.
  • Patients with psychological disorders.

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

None (Open label)

224 participants in 3 patient groups

Control group
Active Comparator group
Description:
Patients with conventional treatment. No distraction method during the treatment visits.
Treatment:
Behavioral: No distraction method
Experimental group 1
Experimental group
Description:
Patients will see a cartoon film in a screen attached to the ceiling, just above the dental chair during the second treatment visit.
Treatment:
Behavioral: Distraction method
Behavioral: Distraction method
Experimental group 2
Experimental group
Description:
Patients will see a cartoon film with with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.
Treatment:
Behavioral: Distraction method
Behavioral: Distraction method

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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