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Benefits of Digital Dance Game by Older Adults

N

National Yang Ming Chiao Tung University

Status

Completed

Conditions

Aged

Treatments

Device: Dance somatosensory game

Study type

Interventional

Funder types

Other

Identifiers

NCT05411042
YM108123F_D

Details and patient eligibility

About

This study aims to examine the clinical efficacy of dancing somatosensory videogames in improving physical health, cognitive performance, happiness, laboratory biomarkers, and structural brain imaging (magnetic resonance imaging, MRI) by a randomized controlled trial design, and hopefully to expand the scope of healthy aging intervention activities with strong scientific evidence.

Full description

This randomized controlled trial followed the CONSORT guidelines to compare the clinical efficacy of the intervention group with the control group. The intervention group and control group were randomly allocated (1:1) with no stratification. The intervention group received the dance somatosensory videogame (DSG) training program at the community health center, which consisted of two 30-minute sessions per week for 6 months. The control group were provided with health education for healthy aging and were followed by telephone survey for their daily activities every month during the study period.

The primary outcome of the trial was changes of gray matter volume of the brain done by 3T brain magnetic resonance imaging during the study period. The secondary outcomes included cognitive performance, quality of life, physical activities, resilience, and demoralization. For all outcome variables, the measurements at the baseline and 6-month follow-up were examined by a random intercept and a fixed slope, and the effect of the intervention was estimated by using the Generalized Estimating Equation.

Enrollment

60 patients

Sex

All

Ages

55 to 76 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  1. Age ≥ 55 years old.
  2. More than 6 years of formal education.
  3. Can communicate in Mandarin and Taiwanese.
  4. Can accept MRI examination without claustrophobia.
  5. Can understand the research process, meet the requirements of the research, and can sign the consent form and participate in the subject.

Exclusion criteria

  1. Have engaged in any video dancing games in the past three months.
  2. Engaged in video dancing games more than three times per year in the past three years.

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

60 participants in 2 patient groups

Intervention group
Experimental group
Description:
The experimental group intervened a dance somatosensory game (DSG), DANZ BASE developed by International Games System Company, at the Xinzhuang health center, which is a local bureau with outpatient clinic. The participants in experimental group played twice a week, each time requiring at least lasting 30 minutes, for half of a year.
Treatment:
Device: Dance somatosensory game
Control group
No Intervention group
Description:
The control group only performed routine data collection; the research assistant asked the subjects about their usual activities by telephone every month to understand their physical activity in this half of the year.

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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