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Benefits of Exergames on Neurocognitive Functions in Adults Suffering From Depression (MUDGAME)

M

MAP Institute

Status

Begins enrollment in 10 months

Conditions

Depression

Treatments

Behavioral: Exergame-Based Training
Behavioral: Cognitive-Based Training
Behavioral: Wait-List

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

The purpose of this study is to analyse the changes derived from exergames (videogames that include cognitive and physical stimulation simultaneously), in terms of cognitive functioning, psychomotor abilities, and its neural substrate, in adults suffering from depression.

Full description

The experiment will consist in a randomized three-arms controlled study. After being informed about the study and potential risks, and given written informed consent, adult participants with depression will be randomly distributed into three experimental groups: an intervention group that will train with exergames, an active control group that will train only with cognitive games, and a passive control group or wait-list.

Cognitive Functions will be evaluated in three different moments: before the training intervention, after the intervention, and three months after finishing the training intervention.

Researchers will collect cognitive-behavioral and neural information (event-related potentials), and performing analysis of variance to compare the outcomes of the diverse groups at the three different time points, scientists will analyse the benefits of exergames on cognition.

Enrollment

150 estimated patients

Sex

All

Ages

18 to 65 years old

Volunteers

No Healthy Volunteers

Inclusion and exclusion criteria

The inclusion and exclusion criteria for persons suffering from depression, will be validated by a professional (psychologist), through an interview and the use of reliable and valid psychological assessment tools.

Inclusion Criteria:

  • Using the Beck Depression Inventory-Second Edition (BDI-II), a scored considered for inclusion criteria where depression (≥ 28 points on BDI-II), confirmed by psychological interview.
  • A sufficient level of education to understand study procedures and be able to communicate with site personnel

Exclusion Criteria:

  • Participants suffering from depression with comorbidities (bipolar disorder, obsessive-compulsion disorder, neurological disorder, or traumatic brain injury) will be excluded.
  • <20/60 vision with or without correction
  • Inability to complete the activities
  • Communication problems

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

150 participants in 3 patient groups, including a placebo group

Exergame-Based Training
Experimental group
Description:
Participants train with exergames (video games that include cognitive and physical training simultaneously), The training regime consists of 40-50 min sessions, two sessions per week, for a total of eight weeks of individual training.
Treatment:
Behavioral: Exergame-Based Training
Cognitive-Based Training
Active Comparator group
Description:
Participants will train only with cognitive video games. The training regime consists of 40-50 min sessions, two sessions per week, for a total of eight weeks of individual training.
Treatment:
Behavioral: Cognitive-Based Training
Wait-List
Placebo Comparator group
Description:
Participants will not train with any program and they will not assist to any specific session.
Treatment:
Behavioral: Wait-List

Trial contacts and locations

0

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Central trial contact

Eloisa Ruiz-Marquez

Data sourced from clinicaltrials.gov

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