BOOSTH: Promoting Physical Activity in Primary Schools in Combination With Serious Gaming

Maastricht University Medical Centre (MUMC) logo

Maastricht University Medical Centre (MUMC)

Status

Completed

Conditions

Serious Game
Physical Activity
Child Behavior
School Intervention

Treatments

Device: BOOSTH

Study type

Interventional

Funder types

Other

Identifiers

NCT03440580
METC 172043

Details and patient eligibility

About

Physical inactivity is considered to be one of the ten principal risk factors for death worldwide. Children need to perform one hour of daily moderate-to-vigorous intensity physical activity whereof at least twice a week these activities are of vigorous intensity. In 2010, the percentage of 4-11 year-old normoactive Dutch children was approximately 20%.Previous interventions that aimed to increase childhood physical activity produced small to negligible effects. One possible explanation is that individuals were not intrinsically motivated towards physical activity during the intervention period. Children spend a substantial amount of their time behind a game consule. There are a number of applications that motivate increase in physical activity in a fun way through engaging individuals in games that mix real and computing worlds. These games became known as serious games. In this study we want to investigate if the incorporation of a serious game BOOSTH in combination with an activity tracker and battle to stimulate physical activity behaviour in primary school children (grades 5th to 7th).

Full description

The study design will be a randomized controlled trial regarding a physical activity intervention. A 1:1 randomization will be applied with intervention schools and matched control schools. The intervention school will recieve the BOOSTH intervention. The intervention duration is 6 months. Measurements will be performed at baseline and 3, 6 and 12 months after the start. The investigational treatment is the BOOSTH physical activity intervention. Children in the intervention school will start with the BOOSTH intervention on top of the regular PE lessons. The child will receive the BOOSTH activity tracker. The child (under supervision of the teacher) needs to download the BOOSTH sync app and the BOOSTH game app. Therefore it is important that the school works with a device with Bluetooth. We will create a login account for each child. After installing the apps, the activity tracker measures step counts, which are translated into activity points. These activity points will be used to unlock levels in the BOOSTH game app. The child synchronizes their activity points, with Bluetooth connection, in the BOOSTH sync app and immediately the child can open the BOOSTH game app to play a level in the game. The child needs seven green lights (corresponding to 30 minutes of performed physical activity) to unlock a level in the game. The first four levels are for free, to gain the interests of the child, but thereafter the child needs to be physically active to unlock the rest of the levels in the game.

Enrollment

713 patients

Sex

All

Ages

7 to 13 years old

Volunteers

Accepts Healthy Volunteers

Inclusion and exclusion criteria

Inclusion criteria:

  • The school needs to be located in the Limburg- region of the Netherlands.
  • At least 25 students enrolled in grades 5, 6 and 7
  • The school works with a technological device with Bluetooth option to synchronize activity points
  • Boys and girls, in 5th to 7th grade
  • Informed consent signed by both parents and children aged 12 years and older.

Exlusion criteria

  • Children who are wheelchair dependent.
  • The school has plans to merge with another school or plans to relocate in the upcoming year.

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

713 participants in 2 patient groups

Intervention
Active Comparator group
Description:
The intervention school will receive the BOOSTH intervention: Boosth activity tracker, Boosth sync app, Boosht game app
Treatment:
Device: BOOSTH
control group
No Intervention group
Description:
The control school will receive the standard curriculum. After the study is finished the children of the control school will receive the Boosth product

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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