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Brain Training in Preterm Children at Risk for Inattention, Hyperactivity, and Executive Function Impairment

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Stanford University

Status

Completed

Conditions

Premature Birth

Treatments

Behavioral: Brain Training (Passive)
Behavioral: Brain Training (Active or Passive)
Behavioral: Brain Training (Active)

Study type

Interventional

Funder types

Other
NIH

Identifiers

NCT02588391
K23HD071971 (U.S. NIH Grant/Contract)
30874

Details and patient eligibility

About

The purpose of this study is to determine if different forms of child-friendly, computer-based puzzles and games ("brain training") targeting executive function (EF) skills (i.e., thinking, problem-solving) result in improvements in EF in preschool children at risk for EF problems due to premature birth. The investigators hypothesize that children receiving active "brain training" will show greater improvements in EF and related skills immediately after treatment than children receiving passive "brain training." The investigators are also interested in whether any improvements in EF and related skills occur or are maintained at 3 and 6 months after completion of brain training.

Full description

Detailed description:

  • Investigators will talk to you by telephone to determine if your child might be eligible for the study.
  • Children complete two baseline testing sessions to evaluate executive function (EF) and related skills
  • Parents complete a packet of information, including questionnaires about the child's behavior, EF, and functional skills.
  • After completion of the baseline testing, we will inform you of eligibility for the "Brain Training" phase.
  • During "Brain Training" children play online computer games for 25-30 minutes/day (can range from 15-45 minutes/day depending on your child's attention, training version received, number and length of breaks needed), 5 days a week, for 5-7 weeks to complete a total of 25 sessions.
  • Children return for 3 more time points, immediately after the completion of "Brain Training" (1 session), and also at 3 months (1 session) and 6 months (2 sessions) after completion of "Brain Training."

Enrollment

57 patients

Sex

All

Ages

4 to 5 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Age 4 or 5 years
  • Born prematurely at <33 weeks gestation
  • Able to comprehend task instructions
  • EF impairment on standardized questionnaire (t-score of 60 or greater) or EF battery (lower quartile)

Exclusion criteria

  • Major neurosensory impairment (i.e., blind, deaf) or technology dependence (i.e., ventilator dependent) that interferes with testing
  • Genetic syndrome
  • Inability to comprehend task instructions

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

Triple Blind

57 participants in 3 patient groups

Active Brain Training
Experimental group
Description:
The children in this arm receive one type of "Brain Training" with online computer games that actively matches their skill level.
Treatment:
Behavioral: Brain Training (Active)
Passive Brain Training
Experimental group
Description:
The children in this arm receive one type of "Brain Training" with online computer games that are at a consistent skill level.
Treatment:
Behavioral: Brain Training (Passive)
Cross-over
Other group
Description:
Following completion of the 6-month follow-up sessions after completion of "Brain Training", each group is allowed to cross-over to the other arm of "Brain Training" (open-label extension).
Treatment:
Behavioral: Brain Training (Active or Passive)

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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