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Can Virtual Reality Exercise Help Restore Both Body and Mind in Chronic Low Back Pain

D

dongmin kang

Status

Invitation-only

Conditions

Kinesiophobia
Chronic Low Back Pain (CLBP)
Central Sensitization
Fear of Movement
Virtual Reality

Treatments

Behavioral: Immersive Virtual Reality-based Exercise (FitXR, Meta Quest 3s)
Behavioral: Conventional Exercise Program (Matched Exercise, without VR)

Study type

Interventional

Funder types

Other

Identifiers

NCT07207083
SYU 2025-08-019-002

Details and patient eligibility

About

The goal of this clinical trial is to learn if an immersive virtual reality (VR) exercise program can help reduce back pain and improve physical function and psychological well-being in adults with chronic low back pain.

The main questions it aim to answer are

  • Does the virtual reality (VR) exercise reduce back pain?
  • Does it lead to positive changes in how participants perceive pain?
  • Does it improve back flexibility and reduce disability in daily activities?
  • Does it help reduce the fear of movement and negative thoughts related to pain? Method Wear a Meta Quest 3s device and participate in a 15-minute virtual reality exercise program called 'FitXR'.

Be evaluated for their back pain, sensory test, range of motion, and level of disability in daily life before and after the exercise program.

Complete questionnaires about their thoughts and feelings regarding their pain and movement.

Enrollment

60 estimated patients

Sex

All

Ages

18 to 40 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Age 18-40 years.
  • Non-specific chronic low back pain lasting ≥3 months.
  • Baseline pain intensity VAS ≥4/10.
  • Kinesiophobia (TSK-13) ≥34.
  • Able to perform physical activity using immersive VR (screened as suitable for head-mounted display-based activity).
  • Understands the study purpose and procedures and provides written informed consent.

Exclusion criteria

  • Severe pain making participation infeasible: VAS ≥8/10.
  • Lumbar spine surgery within the past 6 months.
  • Severe musculoskeletal disorders (e.g., advanced osteoarthritis, pathological vertebral fracture).
  • Neurological disorders (e.g., multiple sclerosis, Parkinson's disease, stroke).
  • Cardiovascular disease (e.g., heart failure, clinically significant arrhythmia, recent myocardial infarction).
  • Simulator Sickness Questionnaire (SSQ): total score ≥20 or any single item scored 3.
  • Vulnerable populations excluded: minors, older adults, individuals with psychiatric disorders or cognitive impairment, and pregnant persons.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

60 participants in 2 patient groups

VR Exercise Group
Experimental group
Description:
Participants perform a 15-minute exercise program using immersive virtual reality (FitXR app with Meta Quest 3s).
Treatment:
Behavioral: Immersive Virtual Reality-based Exercise (FitXR, Meta Quest 3s)
Non-VR Exercise Group
Active Comparator group
Description:
Participants perform the same 15-minute exercise program, but without VR equipment.
Treatment:
Behavioral: Conventional Exercise Program (Matched Exercise, without VR)

Trial contacts and locations

1

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Central trial contact

Graduate Student Researcher

Data sourced from clinicaltrials.gov

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