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Cognitive Bias Modification Training on Internet Gaming Disorder (CBM&IGD)

B

Beijing Normal University

Status

Unknown

Conditions

Internet Gaming Disorder

Treatments

Procedure: CBM training
Procedure: Sham training

Study type

Interventional

Funder types

Other

Identifiers

NCT03790527
IGD_CBM intervention

Details and patient eligibility

About

To investigate whether and how the CBM training will alleviate the symptoms of addiction in Internet gaming disorders.

Full description

The purpose of this study is to use the modification training of cognitive bias to ameliorate the severity and symptoms of Internet gaming disorders(IGD); the neural mechanisms of cognitive bias modification and its effect during cued-induced craving task in subjects with IGD will be investigated as well. This project will be conducted in Beijing, China.

Enrollment

48 estimated patients

Sex

Male

Ages

18 to 30 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

1, DSM-5 recommended diagnosis of Internet gaming disorder :

  1. the scores of the 9 items of DSM-5 recommended diagnosis for Internet gaming disorder ≥ 5.
  2. engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.

2, the scores of the Y-IAT(Young-Internet addiction Test) ≥ 50

Exclusion criteria

current or history of use of illegal substances and gambling;

current or history of psychiatric or neurological illness;

current use of psychotropic medications.

Trial design

Primary purpose

Basic Science

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

48 participants in 2 patient groups

CBM training
Experimental group
Description:
participants have to complete the picture assessment task ; Approach-avoidance Task(AAT) and cue-induced task in the fMRI;data on game-craving level, game hours, the ability of self-control and emotion regulation are also collected. Half of the participants will be random-assigned into the CBM training group; Each participant will do these task twice( e.g. Before training and after training)
Treatment:
Procedure: CBM training
Sham training
Sham Comparator group
Description:
participants have to complete the picture assessment task ; Approach-avoidance Task(AAT) and cue-induced task in the fMRI;data on game-craving level, game hours, the ability of self-control and emotion regulation are also collected. Half of the participants will be random-assigned into the sham training group; Each participant will do these task twice( e.g. Before training and after training)
Treatment:
Procedure: Sham training

Trial contacts and locations

1

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Central trial contact

Rui Wang, Master; Jin-Tao Zhang, PhD

Data sourced from clinicaltrials.gov

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