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Cognitive Interference Task on Alcohol Craving and Consumption

Medical University of South Carolina (MUSC) logo

Medical University of South Carolina (MUSC)

Status

Completed

Conditions

Craving
Alcohol Drinking

Treatments

Other: Assessment Only
Behavioral: Tetris and Assessments

Study type

Interventional

Funder types

Other
NIH

Identifiers

NCT04924283
00102351

Details and patient eligibility

About

The purpose of this study is to test a brief task of playing the game Tetris to reduce alcohol cravings and alcohol use. Women who are seen at primary care and recruited through the community will be asked to rate alcohol craving and use for a 1-week baseline period. Then they will be randomly assigned to play the Tetris game on their phones daily or to a control condition for a 2-week period. Participants will also complete a cue-reactivity task, that involves viewing pictures of alcohol and rating cravings.

Enrollment

40 patients

Sex

Female

Ages

21 to 65 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  1. Female, any race or ethnicity, age 21 to 65 years old.
  2. Able to comprehend English.
  3. At least one heavy drinking per week (i.e., consuming at least four or more drinks in one day) for the last two weeks
  4. Internet access and reliable electronic device

Exclusion criteria

  1. More than four heavy drinking days per week.
  2. Currently engaged in treatment for Alcohol Use Disorder (AUD).
  3. Current clinically significant bipolar affective disorder, schizophrenia, or psychotic disorder.
  4. Pregnant.
  5. Imminently suicidal or homicidal.
  6. Participants taking psychoactive medications that may affect alcohol craving or consumption.
  7. A score of 10 or higher on the Clinical Institute of Alcohol Withdrawal Revised (CIWA-R).24

Trial design

Primary purpose

Basic Science

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

40 participants in 2 patient groups

Cognitive Interference Task
Experimental group
Description:
Participants in this arm will complete random assessments of alcohol use and cravings on their phone, and be prompted to play Tetris on their phone after reporting cravings for alcohol.
Treatment:
Behavioral: Tetris and Assessments
Assessment Only
Active Comparator group
Description:
Participants in this arm will complete random assessments of alcohol use and cravings on their phone.
Treatment:
Other: Assessment Only

Trial documents
2

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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