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Cognitive Motor Therapy Applications Using Videogame Platform

Cedars-Sinai Medical Center logo

Cedars-Sinai Medical Center

Status

Terminated

Conditions

Stroke

Treatments

Other: Paper and Pencil Assessments

Study type

Interventional

Funder types

Other
Industry

Identifiers

NCT02256007
Pro00031722

Details and patient eligibility

About

This study designs and develops an evidence-based game approach that will enhance the investigators understanding and usability of electronic tools to measure cognitive and sensorimotor abilities in an inpatient rehabilitation stroke population.

Full description

The rehabilitation industry is the incipient stages of developing and using electronic based assessment and intervention tools. With the growing understanding of cognitive recovery following stroke, rehabilitation specialists are optimistic that appropriate rehabilitation interventions may optimize and enhance functional outcomes. The use of technology based assessments via video games may assist in a patient's cognitive recovery. Design and development of an evidence-based game approach will enhance the investigators understanding and usability of electronic tools to measure cognitive and sensorimotor abilities. There is no intervention only an assessment for usability.

Enrollment

2 patients

Sex

All

Ages

18+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • New onset stroke

  • Ability to follow one-step commands

    • All participants must be admitted to the inpatient rehabilitation unit at Cedars-Sinai Medical Center
    • Scores needed for Participation in Study on the Complex Ideational Material-Short Form from the Boston Diagnostic Aphasia Examination and the Montreal Cognitive Assessment:
  • Complex Ideational Material-Short Form from the Boston Diagnostic Aphasia Examination-Participants must obtain a total score of at least 5/6 item pairs to participate

  • Montreal Cognitive Assessment-Participants must obtain a total score of 16 or greater and obtain a score of 6/6 on the orientation subtest

  • In order to participate, participants must meet both of the above criteria

Exclusion criteria

  • Patients who do not meet inclusion criteria as noted above.

Trial design

Primary purpose

Other

Allocation

Non-Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

2 participants in 2 patient groups

Standardized Assessments
Active Comparator group
Description:
Standardized Assessments (paper and pencil tests) to be given to each participant. The standardized assessments will be completed in paper and pencil format. These tests include: * Line Bisection Test * Patient Reported Outcomes * Trial Making A and B * Usability Questionnaire
Treatment:
Other: Paper and Pencil Assessments
Videogame Assessments
Experimental group
Description:
Videogame assessments will be performed by each participant using videogames. The videogame assessments will be performed using videogames on a tabletop platform with touchscreen which includes: * Line Crossing * Patient Reported Outcomes * Trial Making A \& B-Asteroid Adventure Game * Usability Questionnaire
Treatment:
Other: Paper and Pencil Assessments

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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