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Comparing Basic Life Support Performance With Serious Game Based Module and Simulation Based Hands on Training

A

Acibadem University

Status

Completed

Conditions

Simulation Training
Cardiopulmonary Resuscitation

Treatments

Other: Medical simulator (3B Scientific Lilly Pro) and Platform combining simulator sensor data with OSCE scores

Study type

Observational

Funder types

Other

Identifiers

NCT04533893
ATADEK-2020/16

Details and patient eligibility

About

The aim of this study is creating this platform and investigating whether performance evaluation of BLS trainings would be more objective compared to conventional OSCE (Objective Structured Clinical Examination) exams, if these evaluations were carried out with the platform which is combining OSCE scoring criteria with sensor data retrieved from the simulator's sensors.

Full description

The participants of this study consisted of 25 volunteers among Acibadem Mehmet Ali Aydinlar University students without prior knowledge of basic life support protocol. 11 Participants (44.0%) were male, 14 (56.0%) were female. The participants were informed about the study and signed consent forms before participating the study. After a brief introduction of the serious gaming module, the participants were asked to choose the self-test mode of the serious game module. The participants' number of attempts was not limited. Following serious game based training, the hands-on training module combining OSCE scoring criteria with sensor data retrieved from the simulator's sensors was used for hands-on performance evaluation. After familiarization with the system using self-training mode, the participants were asked to proceed the BLS Hands-on training app with the simulator under the supervision of the educator. The simulation sessions were also recorded in order to use these recordings for conventional OSCE (Objective Structured Clinical Examination) performance evaluation. Conventional OSCE score of each participant was obtained by watching the recorded sessions of BLS trainings.Spearman's rho correlation test was used for calculating the correlation between serious gaming, hands on training module with including sensor data from the simulator and OSCE scores.

Enrollment

25 patients

Sex

All

Ages

18 to 25 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Having no prior Basic Life Support Training

Exclusion criteria

  • Having prior Basic Life Support Training

Trial design

25 participants in 1 patient group

BLS Training Group (Students without prior BLS Training)
Description:
After completing training mode of the serious game module, participants were asked to choose the self-test mode of the serious game module. the participants were asked to practice their hands-on skills in simulation center under the supervision of educators. After familiarization with the system using self-training mode, the participants were asked to proceed the BLS Hands-on training app with the simulator under the supervision of the educator. Conventional OSCE score of each participant was obtained by watching the recorded sessions of BLS trainings.
Treatment:
Other: Medical simulator (3B Scientific Lilly Pro) and Platform combining simulator sensor data with OSCE scores

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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