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Comparing Brain Cortical Activity in Real and Immersive Virtual Reality Manual Dexterity Tasks

C

Cliniques universitaires Saint-Luc- Université Catholique de Louvain

Status

Not yet enrolling

Conditions

EEG
Manual Dexterity
fNIRS
Virtual Reality
Brain

Treatments

Behavioral: Immersive virtual reality with hand-tracking
Behavioral: Real-world manual dexterity task
Behavioral: Immersive virtual reality with controllers

Study type

Observational

Funder types

Other

Identifiers

NCT06897332
Real vs iVR Manual Dexterity

Details and patient eligibility

About

With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience. Its ability to provide controlled, immersive, and interactive environments makes it a valuable tool for training and assessment. However, despite its growing adoption, limited evidence exists on how cortical activation in VR compares to real-world conditions. Moreover, brain cortical activity during motor tasks, such as manual dexterity tasks, remains underexplored.

This study aims to compare brain cortical activity in real and immersive virtual reality settings during a manual dexterity task. Secondary objectives include:

  • Examining the relationship between brain cortical activity and kinematics in both conditions.
  • Comparing brain cortical activity between hand-tracking and controller-based interactions.

Enrollment

12 estimated patients

Sex

All

Ages

18+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Age over 18 years old
  • Normal-to-corrected vision
  • Ability to understand simple instructions

Exclusion criteria

  • History of seizure
  • Recent participation (within the last three months) in a study involving a manual dexterity task in immersive virtual reality
  • Neurologic or orthopaedic pathology potentially affecting upper extremity movement

Trial design

12 participants in 1 patient group

Healthy individuals
Treatment:
Behavioral: Immersive virtual reality with controllers
Behavioral: Real-world manual dexterity task
Behavioral: Immersive virtual reality with hand-tracking

Trial contacts and locations

1

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Central trial contact

Gauthier Everard, PT, PhD; Thérèse Ntabuhashe Bibentyo, Er, PhD student

Data sourced from clinicaltrials.gov

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