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Comparing Concussion Education Types

P

Piya Sorcar

Status

Enrolling

Conditions

Brain Concussion
Knowledge, Attitudes, Practice

Treatments

Other: CrashCourse Concussion Education in Virtual Reality

Study type

Interventional

Funder types

Other

Identifiers

NCT05836662
2D vs 3D - Concordia

Details and patient eligibility

About

The purpose of this study is to determine if there are differences in knowledge, self-efficacy, and empathy surrounding concussions, as well as intent to report a concussion, after viewing concussion education (CrashCourse and Brain Fly-Through) in 2D versus in 3D.

In this randomized study, all participants will receive two types of concussion education (CrashCourse and Brain Fly-Through). Participants will be randomized to the 2D or 3D (Virtual Reality) group, and will experience both concussion educations in that modality (either 2D or 3D).

Full description

In this randomized study, all participants will receive two types of concussion education (CrashCourse and Brain Fly-Through). Participants will be randomized to the 2D or 3D (Virtual Reality) group, and will experience both concussion educations in that modality (either 2D or 3D).

During their in person study visit, participants will complete a brief ( ~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants will then be asked to complete a brief ( ~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.

Two months later, participants will receive a brief ( ~5 minute) follow-up survey via email, assessing the same constructs.

Enrollment

40 estimated patients

Sex

All

Ages

18+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • at least 18 years of age
  • health professions student (ex: Nursing, PT, OT, Pharmacy, Athletic Training) and/or a student-athlete at Concordia University (Ann Arbor or Mequon campus)

Exclusion criteria

  • have previously viewed the TeachAids CrashCourse concussion education

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

40 participants in 2 patient groups

2D Concussion Education
Active Comparator group
Description:
During their in person study visit, participants will complete a brief ( \~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants in this group will receive both of these educations in 2D (via a video on a laptop). Participants will then be asked to complete a brief ( \~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.
Treatment:
Other: CrashCourse Concussion Education in Virtual Reality
3D Concussion Education
Experimental group
Description:
During their in person study visit, participants will complete a brief ( \~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants in this group will receive both of these educations in 3D (via a Virtual Reality headset). Participants will then be asked to complete a brief ( \~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.
Treatment:
Other: CrashCourse Concussion Education in Virtual Reality

Trial contacts and locations

1

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Central trial contact

Daniel H Daneshvar, MD, PhD

Data sourced from clinicaltrials.gov

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