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Comparing VR and Balance Exercises In Rehabilitation of Adolescent Athletes

S

South Valley University

Status

Completed

Conditions

Sport Injury

Treatments

Other: balance exercising

Study type

Interventional

Funder types

Other

Identifiers

NCT04592900
P.T.REC/012/002877

Details and patient eligibility

About

Ankle sprains are common injuries in active young people. Most of these injuries recovery quickly on their own, do not require imaging, and do better with early motion and rehabilitation. High ankle sprains and fractures are much less common but more serious. They may require imaging and more treatment.

Full description

Phases of rehabilitation for ankle sprain Phase I treatment involves resting and protecting the ankle to permit healing, to prevent further injury, and to control pain and swelling.

Phase II treatment begins once pain and swelling have subsided to the point where the athlete can comfortably bear weight and walk from place to place.

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality.

Biodex Balance Training is one of the main tool that used to assess dynamic balance and dynamic limits of stability also it can used as training tool to improve the participant balance training

Enrollment

90 patients

Sex

Male

Ages

13 to 16 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  1. Children will have sustained lateral ankle sprain (grade II).
  2. Their age was ranging from 13-16 years
  3. All children with stable medical and psychological status.
  4. They will able to follow the verbal commands or instructions during testing.

Exclusion criteria

  1. Children with ankle or foot deformity
  2. Unstable medical and psychological status.
  3. Children not able to follow the verbal commands or instructions during testing
  4. Children with any disorder affecting balance.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

90 participants in 3 patient groups

the control group
Experimental group
Description:
the control group Group 1 the control group received selected physical therapy program which contain strengthening exercises for upper limb and lower limb muscles, stretching exercises for elbow extensors, hand supinator, wrist extensors, knee extensors and ankle dorsiflexors, balancing exercises, coordination exercises and balance training exercises and gait training in open environment.
Treatment:
Other: balance exercising
the virtual reality group
Experimental group
Description:
Group 2 the study group received the same physical therapy program 30 min. plus virtual reality for 30 min
Treatment:
Other: balance exercising
the Biodex Balance Training group
Experimental group
Description:
Group 3 the study group received the same physical therapy program 30 min. plus virtual reality for 30 min
Treatment:
Other: balance exercising

Trial documents
1

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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