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Comparison Between Custom and Non-custom Serious Games Poststroke (SeriousGames)

U

University Rehabilitation Institute, Republic of Slovenia

Status

Completed

Conditions

Stroke

Treatments

Behavioral: Serious games

Study type

Interventional

Funder types

Other

Identifiers

NCT06463730
URIS202402

Details and patient eligibility

About

Serious games for rehabilitation are delivered through systems that are either customised or non-customised. Custom serious games allow for control of feedback, setting of game speed and difficulty, while non-custom games are less adaptable but provide attractive graphics and sounds. The study compared the activity intensity and user experience of persons after stroke while playing custom and non-custom virtual reality balance games that were both game- and self-paced.

Full description

Persons in chronic phase poststroke will play 12 games (6 self- and 6 game-paced games) over two sessions (in randomised order). Within each game-type, custom and non-custom games will be played in random order. All games will be played on a balance board, whereby each pair of a custom and non-custom game will require comparable movement directions of the center of pressure. The custom system will be compared to the non-custom system in terms of number of repetitions, movement amplitude, users' enjoyment, flow state, likeability and perception of exertion.

Enrollment

27 patients

Sex

All

Ages

18 to 70 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • chronic phase (>6 months) after stroke
  • ability to walk with supervision or independently with or without walking aid on flat ground or all surfaces
  • stable health condition
  • ability to follow simple instructions

Exclusion criteria

  • additional neurological condition
  • musculoskeletal impairments that would interfere with execution of the required tasks or completing the questionnaires

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

None (Open label)

27 participants in 4 patient groups

Self-paced first, non-custom first
Experimental group
Description:
Order of interventions: self-paced non-custom games, self-paced custom games, game-paced non-custom games, game-paced custom games
Treatment:
Behavioral: Serious games
Self-paced first, custom first
Experimental group
Description:
Order of interventions: self-paced custom games, self-paced non-custom games, game-paced custom games, game-paced non-custom games
Treatment:
Behavioral: Serious games
Game-paced first, non-custom first
Experimental group
Description:
Order of interventions: game-paced non-custom games, gam-paced custom games, self-paced non-custom games, self-paced custom games
Treatment:
Behavioral: Serious games
Game-paced first, custom first
Experimental group
Description:
Order of interventions: game-paced custom games, game-paced non-custom games, self-paced custom games, self-paced non-custom games
Treatment:
Behavioral: Serious games

Trial contacts and locations

1

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Central trial contact

Metka Moharić, MD, PhD

Data sourced from clinicaltrials.gov

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