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Comparison of Effects of Interactive Video Games in the Elderly

I

Istanbul University

Status

Completed

Conditions

Virtual Rehabilitation

Treatments

Other: Virtual Rehabilitation

Study type

Interventional

Funder types

Other

Identifiers

NCT03175588
08.02.2017 / 52639

Details and patient eligibility

About

The aim of this study is to assess the effectiveness of interactive video-games on mobility and wellbeing and to compare them with activity-based approaches in geriatric population.

100 people living in Bahcelievler nursing home will be evaluated and volunteers who meet the criteria will be included in the study. Persons will be placed in the study groups in consideration of their interests. One group will be included in Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation, and video-games will run for 30 minutes two days a week for 8 weeks. The other group will participate a program consisting of various physical activities for the same duration; The results of both groups will be compared with a control group.

Full description

100 people living in Bahcelievler nursing home will be evaluated and volunteers who meet the criteria will be included in the study. Persons will be placed in the study groups in consideration of their interests. One group will be included in Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation, and video-games will run for 30 minutes two days a week for 8 weeks. The other group will participate a program consisting of various physical activities for the same duration; The results of both groups will be compared with a control group.

Enrollment

58 patients

Sex

All

Ages

65 to 85 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • mini mental test score abowe 21 age between 65 and 85

Exclusion criteria

neurological disorders orthopedical problems

Trial design

Primary purpose

Prevention

Allocation

Non-Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

58 participants in 2 patient groups

virtual rehabilitation
Experimental group
Description:
video based exercise
Treatment:
Other: Virtual Rehabilitation
physical Activity
No Intervention group
Description:
different type of physical Activity

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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