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Comparison of Interventions for Developmental Dyslexia

C

Catholic University of the Sacred Heart

Status

Unknown

Conditions

Developmental Dyslexia

Treatments

Behavioral: Action Video Games
Behavioral: Rhythmic Reading Training
Behavioral: Visual Hemispheric-Specific Stimulation + Action Video Games

Study type

Interventional

Funder types

Other

Identifiers

NCT02791841
RRT-VHSS-AVG

Details and patient eligibility

About

The purpose of the present study is to compare the effectiveness of Rhythmic Reading Training (RRT), a computer-assisted intervention method that combines sublexical reading exercises with rhythm processing, and that of an intervention resulting from the combination of two yet validated treatments for DD, namely, Bakker's Visual Hemisphere-Specific Stimulation (VHSS) and the Action Video Game Training (AVG). Finally, the effectiveness of the administration of only AVG is intended to be compared to other treatments. All interventions are administered for 13 hours over 9 days to a group of Italian students with DD aged 8-12.

Enrollment

33 estimated patients

Sex

All

Ages

8 to 12 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • having been diagnosed with DD (ICD-10 code: F81.0) on the basis of standard inclusion and exclusion criteria (ICD-10: World Health Organization, 1992) and of the diagnosis procedure followed in the Italian practice

Exclusion criteria

  • presence of comorbidity with other neuropsychiatric or psychopathological conditions (whereas comorbidity with other learning disabilities were allowed)
  • having been involved in previous reading intervention programs

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

33 participants in 3 patient groups

RRT
Experimental group
Description:
Rhythmic Reading Training, administered for 13 hours over 9 days (two 45-minute training sessions per day).
Treatment:
Behavioral: Rhythmic Reading Training
VHSS+AVG
Experimental group
Description:
Visual Hemispheric-Specific Stimulation + Action Video Games, administered for 13 hours over 9 days (two 45-minute training sessions per day).
Treatment:
Behavioral: Visual Hemispheric-Specific Stimulation + Action Video Games
AVG
Experimental group
Description:
Action Video Games only, administered for 13 hours over 9 days (two 45-minute training sessions per day).
Treatment:
Behavioral: Action Video Games

Trial contacts and locations

1

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Central trial contact

Alessandro Antonietti, PhD; Alice Cancer, MD

Data sourced from clinicaltrials.gov

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