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Computer-Assisted, Game-Based Cognitive Training on Attention

P

Pamukkale University

Status

Completed

Conditions

Young Adults
Attention

Treatments

Other: Computer assited, game-based cognitive training

Study type

Interventional

Funder types

Other

Identifiers

NCT05243095
27.01.2022/Attention

Details and patient eligibility

About

The aim of this study was to investigate the effect of 8 weeks of cognitive training on attention function in healthy young people.

Enrollment

60 patients

Sex

All

Ages

21 to 24 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Those between the ages of 21-24,
  • No communication problem,
  • Not continuing any exercise program for the last 1 year,
  • Having a smart phone, tablet or computer required to participate in the training program,
  • Individuals who volunteered to participate in the study.

Exclusion criteria

  • Having vision and hearing problems,
  • Individuals who continued the physical exercise program and/or had hobbies such as puzzles and jigsaw puzzles that could affect the cognitive level.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

60 participants in 2 patient groups

Cognitive training group
Experimental group
Description:
The training group received 20 minutes of cognitive training every day for 8 weeks
Treatment:
Other: Computer assited, game-based cognitive training
Control group
No Intervention group
Description:
No training was applied to the control group.

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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