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Correlating Real and Virtual World Behavioral Fluctuations in Adolescence

S

Shalvata Mental Health Center

Status

Completed

Conditions

Disruptive Mood Dysregulation Disorder
Oppositional Defiant Disorder
Attention-Deficit and Hyperactivity Disorder
Conduct
Depression
Anxiety

Study type

Observational

Funder types

Other

Identifiers

NCT02281825
sha-0001-14

Details and patient eligibility

About

The present study will explore a new approach to ongoing evaluation and monitoring of fluctuations in personality traits via commercial video games. The aim of this longitudinal study is to examine the influence of everyday life event on video games performance as a function of individual differences in gaming behavioral patterns. focusing on the ongoing performance vacillations of the patient on commercial video games will offer insights in to possibly new generation of real time assessment medium of ongoing behavior.

Enrollment

20 patients

Sex

Male

Ages

13 to 18 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • All subjects will have normal or corrected to normal vision with no sensory/motor disturbance
  • An accessible computer at the house hold
  • Previous experience in playing computer games.

Exclusion criteria

  • drug abuse
  • head injury
  • living in a boarding school and a major psychiatric or neurological disorder.

Trial design

20 participants in 2 patient groups

Control
Description:
Adolescents without any psychiatric disorder
Study
Description:
Adolescents with psychiatric disorder of the following: Attention-Deficit and Hyperactivity Disorder, Conduct, Oppositional defiant Disorder, Anxiety, Depression, Disruptive Mood Dysregulation Disorder

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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