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CreativeDrama and GamificationBased (Creative Drama)

S

Saglik Bilimleri Universitesi

Status

Enrolling

Conditions

Gamification
Creative Drama

Treatments

Other: Experimental

Study type

Interventional

Funder types

Other

Identifiers

NCT07039851
2025/06

Details and patient eligibility

About

The aim of this study is to examine the effect of a creative drama and gamification-based educational experience on children's levels of nature connectedness and recycling behaviors. With the increasing environmental problems today, instilling environmental awareness in children at an early age and helping them establish a bond with nature is of great importance for a sustainable future. In this context, creative drama stands out as an effective method in shaping environmental attitudes, as it supports children's emotional development and enhances their ability to empathize. Gamification, on the other hand, is a pedagogical strategy that increases children's active participation in learning processes and boosts their motivation.

In the study, an experimental design will be used, and a group of students will participate in an educational program themed around nature and recycling, incorporating creative drama and gamification activities. At the end of the program, children's nature connectedness and recycling behaviors will be measured, and pre-test-post-test comparisons will be made. Nature connectedness is defined as an individual's perception of nature as a whole and seeing themselves as a part of that whole, and it is strongly associated with environmentally friendly behaviors. Recycling behaviors include individuals' voluntary efforts to separate and repurpose waste.

This study aims to reveal how creative and interactive learning methods influence children's environmental awareness and behaviors, and it seeks to contribute to the development of environmental education programs.

Full description

Research Design This study will be conducted using a quantitative research method within a randomized controlled experimental design, employing a pre-test and post-test approach.

Population and Sample The study population consists of students enrolled in the 5th and 6th grades of middle schools affiliated with the Istanbul Provincial Directorate of National Education. The experimental group will receive an educational program based on creative drama and gamification, while the control group will not receive any intervention during this period.

Enrollment

50 estimated patients

Sex

All

Ages

10 to 12 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Male and female students aged 10 to 12 years.

Enrolled in 5th or 6th grade at middle schools affiliated with the Istanbul Provincial Directorate of National Education.

Voluntary participation with parental consent.

Able to attend all sessions and actively participate in the educational activities.

Exclusion criteria

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

50 participants in 2 patient groups

Experimental
Experimental group
Description:
Creative drama and gamification sessions will be conducted under the guidance of a creative drama facilitator and will consist of four stages: Warm-up phase (10 minutes) Games and activities phase (30 minutes) Improvisation and creative participation phase (30 minutes) Evaluation and feedback phase (20 minutes) In each session, students will be divided into different groups of equal size to promote cooperation and interaction. The experimental group will receive training based on creative drama and gamification, while the control group will be taught using traditional instructional methods. Both groups will participate in two sessions, held once a week. The content of the training will be structured around the themes of nature connectedness and recycling behaviors, with each session lasting approximately 90 minutes.
Treatment:
Other: Experimental
No Intervention
No Intervention group
Description:
The control group will be taught the same topics using a traditional instructional method, without the use of creative drama or gamification elements.

Trial contacts and locations

1

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Central trial contact

Merve KOLCU, PhD; Nur Bahar KURU AKTURK, Msc

Data sourced from clinicaltrials.gov

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