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D1 and D2 Dopamine Receptors in Gambling and Amphetamine Reinforcement (HFDEX)

C

Center for Addiction and Mental Health (CAMH)

Status and phase

Completed
Phase 2

Conditions

Pathological Gambling

Treatments

Behavioral: Slot Machine
Drug: Haloperidol
Drug: Placebo
Drug: Fluphenazine
Drug: Dexedrine

Study type

Interventional

Funder types

Other

Identifiers

NCT02203786
232-2009 (Other Identifier)

Details and patient eligibility

About

To determine if:

  1. pathological gambling is similar to psychostimulant addiction as reflected by parallel roles for D1 and D2 receptors in gambling and stimulant reinforcement.
  2. these parallel roles are linked with gambling pathology or if they are evident in both gamblers and controls.

Full description

BACKGROUND: No previous research appears to have investigated the role of dopamine (DA) D1 or D2 receptors in psychostimulant reinforcement in pathological gamblers. Effects of haloperidol vs. placebo will reveal the role of D2 and the effects of fluphenazine vs. haloperidol will reveal the role of D1 in this process.

OBJECTIVE: This study will begin to define the neurochemistry of Pathological Gambling by examining the roles of dopamine D1 and D2 receptors in gambling reinforcement and psychostimulant reinforcement, and exploring genetic predictors of response to DA probes in Pathological Gambling subjects (subjects) and healthy controls.

METHODS: A double-blind, placebo controlled, counterbalanced between-within design will be employed. Each participant will attend 4 sessions with a minimum of 1 week between sessions to ensure drug washout. Responses to the slot machine will be assessed in sessions 1 and 2 (Phase I), and responses to amphetamine will be assessed in sessions 3 and 4 (Phase II). A second capsule (dummy) will be administered at expected peak levels for each antagonist on sessions 1 and 2 to standardize the procedure across sessions.

Subjective reinforcement self-report scales will be administered at key intervals throughout the study.

HYPOTHESIS: It is hypothesized that haloperidol (3-mg) will increase priming (Desire to Gamble, Gambling word salience) and pleasurable effects (e.g., Enjoyment/Liking) induced by playing a slot machine in Pathological Gambling subjects (N = 40). If gambling and stimulant reinforcement are mediated by common mechanisms, haloperidol will also increase priming and pleasurable effects of amphetamine (20-mg) in Pathological Gambling subjects.

If D1 mediates effects of haloperidol, the mixed D1-D2 antagonist, fluphenazine (fluphenazine; 3-mg) will decrease or not alter responses to the slot machine and amphetamine in Pathological Gambling subjects. If D2 deficits are linked with gambling pathology, haloperidol will not affect slot machine or amphetamine reinforcement in controls (N= 40).

If D1 deficits are linked with gambling pathology, fluphenazine will increase gambling and amphetamine reinforcement in controls, by mitigating undue D1 activation in subjects with high baseline D1 function. If D1 or D2 genes contribute to gambling or amphetamine reinforcement, genotype will predict responses to the manipulations.

Enrollment

60 patients

Sex

All

Ages

19 to 65 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • PATHOLOGICAL GAMBLERS
  • otherwise healthy, non-treatment seeking, non-abstinent
  • male or female
  • ages 19-65
  • DSM-IV PG symptom scale score > 5
  • SOGS (South Oaks Gambling Screen) score > 5
  • nicotine dependence acceptable
  • CONTROLS
  • healthy
  • male or female
  • ages 19-65
  • DSM-IV PG symptom scale score = 0
  • SOGS score = 0
  • nicotine dependence acceptable
  • must have played slot machine > 5 times

Exclusion criteria

  • both Pathological Gamblers and Controls
  • Axis I psychopathology aside from nicotine dependence (or PG) based on SCID
  • Schizotypal or Borderline Personality Disorder based on psychiatric interview
  • Family history of schizophrenia or bipolar disorder
  • English comprehension below grade 7 level.
  • ADS (Alcohol Dependence Scale) > 13 (more than low dependence)
  • BDI (Beck Depression Inventory) short form > 10 (more than low depression)
  • DAST (Drug Abuse Screening Test) > 4 (possible drug abuse)
  • Consumption of > 20/15 (men/women) standard alcoholic drinks/ week (hazardous drinking)
  • Smoking > 20 cigarettes/day to help minimize withdrawal symptoms during test phase
  • Any prior use of psychostimulant drugs
  • Current use of medication that could interact with any of the study medications
  • Women who are pregnant or breastfeeding

Trial design

Primary purpose

Diagnostic

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Triple Blind

60 participants in 2 patient groups

Haloperidol
Active Comparator group
Description:
Subjects randomized to pre-treatment drug sequence 1 (haloperidol on day 1 of each phase), or drug sequence 2 (haloperidol on day 2 of each phase). Dose 1: 3 visually identical capsules, each containing 1 mg haloperidol OR 3 visually identical placebo (lactose) capsules Dose 2: when participants reach expected peak blood levels for dose 1, they will receive their second dose. On sessions 1 and 2 (Phase I), this will consist of 2 dummy capsules, visually identical to those administered for dose 1. On sessions 3 and 4 (Phase II), the dose will consist of 2 visually identical capsules each containing 10 mg dexedrine. Response measured to 15 min session of a commercial slot machine game.
Treatment:
Drug: Dexedrine
Drug: Placebo
Behavioral: Slot Machine
Drug: Haloperidol
Fluphenazine
Active Comparator group
Description:
Subjects randomized to pre-treatment drug sequence 1 (fluphenazine on day 1 of each phase), or drug sequence 2 (fluphenazine on day 2 of each phase). Dose 1: 3 visually identical capsules, each containing 1 mg fluphenazine OR 3 visually identical placebo (lactose) capsules Dose 2: when participants reach expected peak blood levels for dose 1, they will receive their second dose. On sessions 1 and 2 (Phase I), this will consist of 2 dummy capsules, visually identical to those administered for dose 1. On sessions 3 and 4 (Phase II), the dose will consist of 2 visually identical capsules each containing 10 mg dexedrine. Response measured to 15 min session of a commercial slot machine game.
Treatment:
Drug: Dexedrine
Drug: Placebo
Drug: Fluphenazine
Behavioral: Slot Machine

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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