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Decrease Trauma-related Shame With Virtual Reality: The Effectiveness of SHINE-VR

L

Leiden University

Status

Completed

Conditions

Shame

Treatments

Behavioral: SHINE-VR

Study type

Interventional

Funder types

Other

Identifiers

NCT06384508
NL83340.058.23

Details and patient eligibility

About

Suffering from PTSD in childhood can have detrimental formative consequences. Researchers have been eager to develop effective interventions and to enhance treatment motivation since the introduction of the diagnosis of PTSD in the DSM. With evolving understanding of the disorder, its definition and criteria have changed over the course of time. The most recent change involves the addition of the criterium D of negative affects or emotions in relation to PTSD, the feeling of shame amongst others. Individuals experiencing interpersonal trauma, such as sexual abuse, are at high-risk developing trauma-related shame, which in turn can impact the course and effectiveness of PTSD treatment. Shame-inducing situations are typically being avoided, and the feelings are not disclosed to peers and other people. Hence, acknowledging and sharing feelings of shame as well as practicing self-compassion have been proposed to reduce the impact of that negative self-conscious emotion. These aspects get partially tackled in evidence-based trauma therapies, however, there appears to be a need for a more specific trauma-related shame intervention in addition to existing treatments. Recent research has focused on developing such interventions for adults and has reported positive effects.

To our knowledge, there is no intervention specifically tackling trauma-related shame in adolescents. Virtual Reality (VR) is a promising tool for such an intervention. Findings suggest that including VR in a treatment results in high treatment satisfaction and that it is highly motivating for its users, which is a crucial component for treatment success.

The goal of this study is to test the effectiveness of a short-term VR shame intervention (SHINE-VR) for adolescents suffering from PTSD after having experienced sexual abuse. The primary objectives of this study to assess the effect of SHINE-VR on trauma-related shame, self-compassion, and PTSD symptom reduction, to investigate whether treatment motivation, an increase in self-compassion, and a decrease in trauma-related shame are associated with PTSD symptom reduction.

Enrollment

6 patients

Sex

All

Ages

12 to 17 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Between 12 and 17 years old at inclusion
  • Interpersonal trauma (sexual abuse); in case of multiple traumas the main trauma should be sexual abuse
  • Indication for PTSD treatment
  • Getting trauma treatment as usual
  • Adequate command of the Dutch language

Exclusion criteria

  • Known mental disability
  • Epilepsy

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

6 participants in 2 patient groups

SHINE-VR Baseline 1 week
Active Comparator group
Description:
Participants will receive SHINE-VR additionally to regular trauma treatment. The baseline phase starts after trauma processing, e.g. after module 6 of TF-CBT or processing of the traumatic event with EMDR. This group has a one week baseline, 3 weeks intervention, and 2 week follow-up phase.
Treatment:
Behavioral: SHINE-VR
SHINE-VR Baseline 2 weeks
Active Comparator group
Description:
Participants will receive SHINE-VR additionally to regular trauma treatment. The baseline phase starts after trauma processing, e.g. after module 6 of TF-CBT or processing of the traumatic event with EMDR. This group has a two week baseline, 3 weeks intervention, and a 1 week follow-up phase.
Treatment:
Behavioral: SHINE-VR

Trial contacts and locations

5

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Central trial contact

Catharina Berwerff, Dr.; Nina Krupljanin, M.Sc.

Data sourced from clinicaltrials.gov

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