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Dichoptic Virtual Reality Therapy for Amblyopia in Adults

University of California San Francisco (UCSF) logo

University of California San Francisco (UCSF)

Status and phase

Terminated
Phase 1

Conditions

Strabismus
Amblyopia
Anisometropia

Treatments

Other: Patching therapy
Device: Dioptic (non-dichoptic) therapy
Device: Dichoptic therapy

Study type

Interventional

Funder types

Other

Identifiers

NCT02246556
093955 (Other Identifier)
14-14212

Details and patient eligibility

About

This was a randomized, masked, controlled study of the effect of a virtual reality, binocular, 3-dimensional video game on visual acuity and stereopsis in adult patients with amblyopia. The trial has been halted as of June 2016 and will not be evaluating any new subjects for enrollment.

Enrollment

17 patients

Sex

All

Ages

15 to 40 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Interpupillary distance of 60-66 mm
  • Age 15-40
  • Anisometropic amblyopia or strabismic amblyopia
  • Best corrected visual acuity of 20/30 or worse in the amblyopic eye
  • No prior therapeutic use of the software
  • No other ongoing therapies including patching or recent eye muscle surgery
  • No vested interest in the product
  • Ability attend visits and complete the training session, and to stop the intervention after the specified intervention period

Exclusion criteria

  • Stimulus-deprivation amblyopia.
  • Organic lesions of the eye preventing the establishment of good vision (eg. media opacities, abnormalities in the fundus or optic nerve).
  • Lesions of the brain preventing the establishment of good vision (eg. cortical visual impairment).
  • Establishment of normal vision by refractive adaptation (wearing glasses after presentation).
  • Patients diagnosed with Photosensitive Epilepsy.
  • Inability to comply with the follow-up visits required.
  • History of pathologic nystagmus (congenital or sensory).

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

Quadruple Blind

17 participants in 3 patient groups

Patching therapy
Active Comparator group
Description:
Patching treatment followed by crossover to dichoptic virtual reality video game treatment arm using Diplopia (TM) software developed for the Oculus Rift (R) game system.
Treatment:
Other: Patching therapy
Dioptic (non-dichoptic) therapy
Active Comparator group
Description:
Dioptic (non-dichoptic) therapy followed by crossover to dichoptic virtual reality video game treatment arm using Diplopia (TM) software developed for the Oculus Rift (R) game system.
Treatment:
Device: Dioptic (non-dichoptic) therapy
Dichoptic therapy
Experimental group
Description:
Dichoptic virtual reality video game treatment using Diplopia (TM) software developed for the Oculus Rift (R) game system.
Treatment:
Device: Dichoptic therapy

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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