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Digital Cardiovascular Health Promotion Among School-going Adolescents in Nepal (HRIDAYA)

K

Kathmandu Medical College and Teaching Hospital

Status

Completed

Conditions

Heart Disease

Treatments

Other: A serious game known as the 'Happy Heart' will be used as the intervention.

Study type

Interventional

Funder types

Other

Identifiers

NCT06668675
660/2021

Details and patient eligibility

About

The goal of this HRIDAYA project is to see if a digital mobile game can improve knowledge about heart disease among school-going adolescents. The researchers will divide adolescents of public and private schools into two groups. Each group will contain adolescents from both the school types. Knowledge, attitude and practice (KAP) of adolescents will be tested before intervention. One group will receive a mobile game and the other will not receive the game.

After two weeks of game play, the KAP of the adolescents will be tested again. The changes in KAP before and after playing the game in the two groups will be compared.

The participants will need to:

  • Give pretest of KAP regarding CVD
  • Download the game in their mobile devices.
  • Install the game
  • Play the game for 2 weeks
  • Give post test of KAP regarding CVD

Full description

With the rise in non-communicable diseases (NCDs), cardiovascular disease (CVD) prevalence is increasing in Nepal. CVD risk factors (smoking, harmful use of alcohol, insufficient intake of fruits and vegetables, obesity, hypertension, diabetes and dyslipidemia) are common among adolescents. Despite high prevalence, the knowledge, attitude and practice regarding CVD among adolescents is poor. Since CVDs often begin with modifiable risk behaviors established during adolescence which manifest later, it becomes utmost important to target this population. To tackle this growing problem, a possible way to educate the children on heart-health at the community level is through schools.

The overall aim of this HRIDAYA project is to develop a cardiovascular health education and pilot it among school-going adolescents in Nepal to improve their cardiovascular health awareness.

This HRIDAYA project is a school based parallel trial with digital health promotion intervention aimed at adolescents of grades 8-10 in the public and private schools of Jhaukhel and Duwakot Health Demographic Surveillance Site (JD-HDSS). The JD-HDSS consists of two wards Jhaukhel and Duwakot of Bhaktapur district, 13 kms away from Kathmandu, the capital of Nepal.

A baseline study was carried out to identify knowledge gaps regarding cardiovascular disease (CVDs) among adolescents. These gaps defined the learning goals of the game. Then a paper game prototype was developed in collaboration with the School of Informatics, University of Skövde, Sweden and tested among 10 adolescents. The knowledge gaps combined with the visual recognition and preferences from the paper game prototype testing were mapped into the serious game mechanics resulting in a digital serious game called 'Happy Heart'.

For the intervention, adolescents studying in grades 8-10 from one public and two private schools will be selected purposively for each of the intervention and control arm of the study. Pre-intervention testing of the knowledge, attitude and practice (KAP) will be done before the intervention. The adolescents in the intervention arm will receive a link to download the game in their mobile devices. They will play the game for 2 weeks. A post intervention test will again be done regarding the KAP for CVDs.

The data will be entered and analyzed in SPSS version 28. The change in knowledge (primary outcome), attitude and practice (secondary outcome) in the intervention and control group will be identified using the difference in difference analysis.

Enrollment

345 patients

Sex

All

Ages

13 to 15 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Adolescents studying in grades 8-10 in public and private schools in JD-HDSS.

Exclusion criteria

  • Adolescents absent during data collection period

Trial design

Primary purpose

Other

Allocation

Non-Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

345 participants in 2 patient groups

Digital intervention arm
Experimental group
Description:
This intervention arm will receive the serious game known as 'Happy Heart'. The game will be installed in their mobile devices through a link. The adolescents in this arm will play the game on their mobiles for 2 weeks.
Treatment:
Other: A serious game known as the 'Happy Heart' will be used as the intervention.
No digital intervention arm
Other group
Description:
The control group adolescents will receive the same serious game 'Happy Heart' but after the study period is over
Treatment:
Other: A serious game known as the 'Happy Heart' will be used as the intervention.

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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