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Digital Therapy in Shoulder Rehabilitation.

U

University of Padova

Status

Completed

Conditions

Shoulder Pain

Treatments

Behavioral: PG
Behavioral: CTRL

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

Digital therapy may provides real time visual feedbacks. Instrumented devices objectively quantify the patient's performance during rehabilitation and thus could be helpful for the personalization of the exercises.

The interactive ball of this trial allows measuring both movement and pressure applied on it. Therefore, the objectives of this study are: (i) to evaluate whether the use of a novel digital therapy gaming system was therapeutically relevant during shoulder rehabilitation; (ii) to understand whether the device was effective in improving patients' engagement in comparison to a control non-gaming rehabilitation program.

Enrollment

22 patients

Sex

All

Ages

40 to 70 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • impingement syndrome, capsulitis, tendon injuries, degenerative joint or tendon pathologies
  • pain between 2/10 and 8/10 on a visual analogue scale

Exclusion criteria

  • post-surgical patients
  • inability to perform active exercises
  • peripheral neurological deficits
  • cervical-brachialgia
  • algodystrophy

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

22 participants in 2 patient groups

PG
Experimental group
Treatment:
Behavioral: PG
CTRL
Active Comparator group
Treatment:
Behavioral: CTRL

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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