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Does educatıonal Escape Game Affect Students' motıvatıon, academıc Self-effıcacy and Success Levels: a quası-experımental Study

M

Muş Alparslan University

Status

Enrolling

Conditions

Motivation
Self Efficacy

Treatments

Other: Education

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

This is a semi-experimental study. The study aimed to examine the effects of an educational escape game on students' motivation, academic self-efficacy and achievement levels. Students studying in an elderly care program will be included in the study. Students will be divided into 2 groups according to their branches: experimental (educational escape game) and control (question-answer).

H1. Students participating in the escape game will show significantly higher motivation in the "Motivation Scale for Teaching Materials" than students participating in the question-answer method.

H2. Students participating in the escape game will show significantly higher self-efficacy in the "Academic Self-Efficacy Scale" than students participating in the question-answer method.

H3. Students participating in the escape game will show significantly higher success in the "Achievement Test" than students participating in the question-answer method.

Enrollment

68 estimated patients

Sex

All

Ages

18 to 50 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Being over 18 years of age,
  • Receiving education in an elderly care program,
  • Not having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
  • Providing attendance during data collection processes.
  • Having a phone and internet that can enter Google forms.

Exclusion criteria

  • Being under 18 years of age,
  • Not cooperating,
  • Having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
  • Being absent.

Trial design

Primary purpose

Health Services Research

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

68 participants in 2 patient groups

Escape Game Group
Experimental group
Description:
In order to perform the Escape game for students, 4 stations were prepared in the skills laboratory: "Pulse", "Respiration-Oxygen Saturation", "Blood Pressure", "Body Temperature". Separate scenarios will be prepared for each station.
Treatment:
Other: Education
Question and Answer Group
No Intervention group
Description:
Students will be given a question-answer application.

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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