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Effect of Exergame-Based Exercise on Hamstring and Quadriceps Isokinetic Muscle Parameters

H

Halic University

Status

Completed

Conditions

Muscle Strength
Exergaming
Sedentary Behavior

Treatments

Other: Exergame
Other: Game-free Exercise

Study type

Interventional

Funder types

Other

Identifiers

NCT06422234
ACetinkaya001

Details and patient eligibility

About

The aim of this study is to investigate the effects of two different exercise methods (video-based game exercise group and real (non-game) exercise group) to increase knee strength in healthy individuals on muscle strength, balance and lower extremity functional parameters. In our study, it will be revealed which technique will have what effect in the strengthening, which will be done by taking certain criteria into consideration. Participants will be randomized into three different groups. Two groups, except the control group, will exercise three times a week for 6 weeks. All participants will be assessment twice in total, at the beginning of the study and 6 weeks later. It is thought that the results obtained here will contribute to the literature.

Full description

The study was planned to include individuals studying at Halic University, who met the inclusion criteria and volunteered to participate in the study. Evaluated participants will be randomly assigned to three different groups (control group, video-based game exercise group, real game-free exercise group). The sealed envelope method will be used in randomization. All evaluations by the same physiotherapist will be performed twice, before exercise and after 6 weeks of exercise. Both exercise groups will practice under the supervision of a physiotherapist. The control group will not exercise and will only be evaluated twice. At the end of the study, those in the control group will be able to participate in any exercise group they want for 6 weeks.

Enrollment

45 patients

Sex

Female

Ages

18 to 25 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Being a woman between the ages of 18-25
  • Being a 1st or 2nd year physiotherapy and rehabilitation student or a student in any department other than sports sciences
  • Being sedentary or underweight according to fit score
  • Being at normal values according to body mass index
  • Full knee flexion-extension joint range of motion
  • Volunteering to participate in the study

Exclusion criteria

  • Knee pain, history of injury in the last 6 months,
  • Doing regular physical activity in the last 6 months,
  • Neurological, cardiorespiratory, musculoskeletal, endocrine, renal, metabolic and other related disease(s) that will prevent the performance of exercises
  • History of lower extremity orthopedic surgery
  • Chronic use of medications or anti-inflammatory drugs

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

45 participants in 3 patient groups

Exergame Group
Experimental group
Description:
Participants will exercise 3 days a week for 6 weeks with the Ring Fit Adventure game on Nintendo Switch. The exergames to be played are selected by the physiotherapist and become more difficult as the weeks progress.
Treatment:
Other: Exergame
Game-free Exercise Group
Active Comparator group
Description:
The games selected for the exergame group will be held in a real environment, without games, 3 days a week for 6 weeks.
Treatment:
Other: Game-free Exercise
Control Group
No Intervention group
Description:
Participants in this group will continue their normal life routines and the evaluations will be repeated 6 weeks after the first evaluation.

Trial contacts and locations

1

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Central trial contact

Ayşenur Çetinkaya, MSc; Devrim Tarakcı, Asst. Prof.

Data sourced from clinicaltrials.gov

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