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Effect of Interactive Virtual Reality Device on Cervical Proprioception and Range of Motion in Forward Head Posture

Cairo University (CU) logo

Cairo University (CU)

Status

Enrolling

Conditions

Forward Head Posture

Treatments

Device: Interactive virtual reality device

Study type

Interventional

Funder types

Other

Identifiers

NCT05579613
P.T.REC/012/003549

Details and patient eligibility

About

Forward head posture (FHP) is one of the most common postural deformities, which affects 66% of the patient population and this study will be designed to investigate the effect of interactive virtual reality device on cervical proprioception and range of motion in symptomatic forward head posture.

Full description

Thirty subjects of both sex with ages ranging from 20-24 years and BMI ranging from 18-25 kg/m² with symptomatic forward head posture will be participated in this study. They will be assigned randomly to two groups. Group A will receive traditional treatment (chin tuck exercise for posture correction); 3 min each day for 4 weeks, three sets of 10 repetitions (each repetition was held for 5 sec) were performed. Group B will receive the same as group "A" and received VR training by Xbox Kinect 360 (15 min per session 3 times per week) for 4 weeks. Cervical joint position error (JPE) (CROM device) and cervical range of motion will be measured pre and post treatment.

Enrollment

30 estimated patients

Sex

All

Volunteers

Accepts Healthy Volunteers

Inclusion and exclusion criteria

Inclusion Criteria :

  1. Subject's age range from 18-24 years old distance of ≥ 2 cm between the acromion and the earlobe when they were positioned perpendicular to the ground.( Kim et al 2018).
  2. Prolonged neck pain for more than three months; and the Neck Disability

Exclusion Criteria:1- Existing vestibular pathology.

2- Cervical fracture/dislocation. 3- Sys- temic diseases. 4- Neurological/cardiovascular/respiratory disorders affecting physical performance.

5- History of traumatic head injury. 6- Pregnancy.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

30 participants in 2 patient groups

Interactive virtual reality device group
Experimental group
Description:
Group A will receive the same as group "B" and will receiveVR training by Xbox Kinect 360 (15 min per session 3 times per week) for 4 weeks. C
Treatment:
Device: Interactive virtual reality device
chin tuck exercise for posture correction (traditional treatment ) group
Experimental group
Description:
Group B will receive traditional treatment (chin tuck exercise for posture correction); 3 min each day for 4 weeks, three sets of 10 repetitions (each repetition was held for 5 sec) will be performed.
Treatment:
Device: Interactive virtual reality device

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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