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Effect of Motor Imagery With Virtual Reality in Patients With Stroke

A

Abant Izzet Baysal University

Status

Enrolling

Conditions

Stroke

Treatments

Other: Motor imagery
Other: Conventional physiotherapy
Other: Three-dimensional immersive virtual reality application

Study type

Interventional

Funder types

Other

Identifiers

NCT04215679
AIBU-FTR-RK-05

Details and patient eligibility

About

Virtual reality applications in hemiplegia rehabilitation are gaining popularity. It is claimed that, apart from implementing a function, imagining that function can trigger synaptic connections.

Full description

Although the effects of non-three-dimensional virtual reality and motor imagination on the brain have been investigated in a study, such comparison has not been made between the three-dimensional virtual reality and motor imagery.

Considering these situations, the aim of this study is to compare the effect of three-dimensional (immersive) virtual reality and motor imagery on upper extremity functional recovery after stroke.

Enrollment

36 estimated patients

Sex

All

Ages

18 to 80 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Diagnosed as stroke patient.
  • Speaks, reads and writes in Turkish.
  • Hand functions at 4, 5, 6 levels according to Brunnstrom.
  • Mini mental test score to be at least 24.
  • Volunteer for participation.

Exclusion criteria

  • Neurological, orthopedic problems other than stroke.
  • To have motion sickness that cannot continue 3D application.
  • Individuals neglecting the affected side

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

36 participants in 3 patient groups

Three-dimensional immersive virtual reality application
Experimental group
Description:
25 stroke patients between the ages of 18-80, stroke duration of less than 2 months and not more than 2 years whose mini Mental State Examination (MMSE) scores equal or above the 25 will be included in this study. Oculus Rift and Leap motion will be used to create an immersive interactive environment. Modified Ashworth Scale (MAS), Functional independence scale, self-care questionnaire,Action Research Arm Test, Fugl meyer upper extremity motor evaluations will be applied just before the rehabilitation program, after the application and at the end of 6 weeks.
Treatment:
Other: Three-dimensional immersive virtual reality application
Motor imagery
Active Comparator group
Description:
25 stroke patients between the ages of 18-80, stroke duration of less than 2 months and not more than 2 years whose MMSE scores equal or above the 25 will be included in this study. Oculus Rift and Leap motion will be used to create an immersive interactive environment. Modified Ashworth Scale (MAS), Functional independence scale, self-care questionnaire,Action Research Arm Test, Fugl meyer upper extremity motor evaluations will be applied just before the rehabilitation program, after the application and at the end of 6 weeks.
Treatment:
Other: Motor imagery
Conventional physiotherapy
Active Comparator group
Description:
25 stroke patients between the ages of 18-80, stroke duration of less than 2 months and not more than 2 years whose MMSE scores equal or above the 25 will be included in this study. Oculus Rift and Leap motion will be used to create an immersive interactive environment. Modified Ashworth Scale (MAS), Functional independence scale, self-care questionnaire,Action Research Arm Test, Fugl meyer upper extremity motor evaluations will be applied just before the rehabilitation program, after the application and at the end of 6 weeks.
Treatment:
Other: Conventional physiotherapy

Trial contacts and locations

1

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Central trial contact

Şebnem AVCI, Ph.D; Ramazan KURUL, Ph.D

Data sourced from clinicaltrials.gov

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