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Effect of PlayStation Distraction in the Dental Setting

U

Universitat Internacional de Catalunya

Status

Completed

Conditions

Global Behaviour Measure

Treatments

Behavioral: Patients will play a video game with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.

Study type

Interventional

Funder types

Other

Identifiers

NCT02180386
UIC-ODP-3

Details and patient eligibility

About

The aim of the study was to assess whether the behavior, anxiety, and dental pain of pediatric patients during dental treatment improves when a video game is played as method of distraction.

Full description

global behavior Parental perception of patients' anxiety Patient's anxiety dental pain Heart Rate

Enrollment

34 patients

Sex

All

Ages

6 to 8 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Patients aged 6-8 years.
  • Patients who required a minimum of 2 visits for restorative treatment.

Exclusion criteria

  • Patients with reduced audiovisual capabilities.
  • Patients with psychological disorders.

Trial design

Primary purpose

Other

Allocation

N/A

Interventional model

Single Group Assignment

Masking

None (Open label)

34 participants in 1 patient group

Experimental group
Experimental group
Description:
Patients will play a video game with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.
Treatment:
Behavioral: Patients will play a video game with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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