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Effect of Scapular Stabilization Exercises Versus Virtual Reality Exercises in Basketball Players With Scapular Dyskinesia (SD)

Cairo University (CU) logo

Cairo University (CU)

Status

Not yet enrolling

Conditions

Scapular Dyskinesis

Treatments

Other: virtual reality exercises
Other: regular routine exercises
Other: scapular stabilization exercises

Study type

Interventional

Funder types

Other

Identifiers

NCT06293599
P.T.REC/012/003131

Details and patient eligibility

About

this study will be conducted to compare virtual reality and scapular stabilizing exercise among basketball player with scapular dyskinesia on scapular muscle performance, rounded shoulder, pain intensity , disability and hand grip strength

Full description

Scapular dyskinesia (SD) is an alteration in the normal position or motion of the scapula during coupled scapulohumeral movements. It is lack of control of static or dynamic positioning of the scapula relative to the thorax. It affects from 64% to 100% of patients with shoulder lesions. Scapular dyskinesia is a major etiological factor in overhead athletes' shoulder problems. Virtual Reality (VR) it allows individuals to interact and train with or within interesting and relatively realistic three-dimensional(3D) environments. VR and its simulated environments are well accepted in entertainment and computer game applications. However, what is not as well recognized is that VR offers the opportunity for intensive repetition of meaningful task-related activities necessary for effective rehabilitation. The scapular stabilization exercise in rehabilitation aims to Restore shoulder function; these exercises are a combination of scapular stabilization exercises, rotator cuff strengthening exercises, range of motion (ROM), proprioceptive neuromuscular facilitation (PNF), and stretching exercises. Physiotherapy is the mainstay management for several musculoskeletal disorders. sixty basketball athletes with dyskinesea will be assigned randomly to three equal groups; the first will receive Virtual reality exercise and routine exercise, and the second group will receive Stabilization exercise and routine exercise. and finally, the third group will receive routine exercise only for eight weeks

Enrollment

90 estimated patients

Sex

All

Ages

20 to 25 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • ninety basketball players of both genders.
  • Subjects with age between 20 and 25 years old.
  • Subjects with Body Mass Index (BMI) ranging from 18 to 25 kg/m².

Exclusion criteria

  • An injury within the four weeks before testing.
  • Upper extremity fractures.
  • Bilateral repetitive strain injuries
  • Osteoarthritis on hand

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

90 participants in 3 patient groups

scapular stabilization exercise
Experimental group
Description:
thirty patients with scapular dyskinesia will receive scapular stabilization exercise and regular routine three times a week for eight weeks
Treatment:
Other: regular routine exercises
Other: scapular stabilization exercises
virtual reality exercise
Experimental group
Description:
thirty patients with scapular dyskinesia will receive virtual reality exercise and regular routine three times a week for eight weeks
Treatment:
Other: regular routine exercises
Other: virtual reality exercises
Regular routine exercise
Active Comparator group
Description:
thirty patients with scapular dyskinesia will receive regular routine exercises three times a week for eight weeks
Treatment:
Other: regular routine exercises

Trial contacts and locations

0

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Data sourced from clinicaltrials.gov

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