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A smartphone app will be installed on smartphones of patients with type 2 diabetes or hematologic malignancies that do not exercise. The app will send SMS messages to encourage exercise. The exercise will be quantified by the smartphone accelerometer and clinical data, including HbA1c will be collected.
Full description
The aim of the study is to increase patients' physical activities by using a dedicated cellular application that will encourage patients to adhere to their doctor recommendation on a personal basis.
Primary outcome In diabetic patients: measuring an increase in daily physical activity In cancer patients: improvement of quality of life in correlation with the level of physical activity
Secondary outcomes In diabetic patients: improved glycemic control as assessed by sequential blood tests for HbA1c.
The patients will fill quality of life questionnaires (SF36) at recruitment and after 6 months. After 6 months the patients will also fill a questionnaire about their experience of using the app.
Each recruited patient will have an Android based smart phone. Each patient will provide:
Length of intervention - at least 6 months per patient. Each patient will be randomly assigned into one of two groups, which will specify feedback relative to himself or to others or a weekly reminder to exercise.
Number of patients:
Feedback Possible feedback
(NOTE - these the the actual feedback messages that the participants will receive, and are therefore in the second person):
Negative feedback: "You need to exercise to reach your activity goals. Please remember to exercise tomorrow".
Positive feedback:
Control arm: "Did you remember to exercise?"
Technical requirements
Feedback policies The experiment will have two phases of feedback. Phase 1
The investigators begin with no data, so the policy at this stage is as follows:
Each day, with a probability of 0.2, a random decision on feedback will be made.
This phase will last approximately 4 weeks. Phase 2 Using a learning algorithm (see below) the computer will adjust the feedback, and decide daily on the feedback (positive \ negative \ none).
Policy learning The investigators will start with a simple policy learning strategy, and later use more sophisticated methods that will have a state-space representation of the user.
The initial algorithm will represent each user at each day using the following attributes:
When training the algorithm, the computer will have a feature vector comprising of the attributes above, and a matrix of actions (for day t). The output to be predicted is whether the activity level on the following day (t+1).
There can be two types of feedback depending on weekly and daily behaviors:
Weekly goal Not achieved Achieved Daily goal (on day (t+1)) Not achieved 1 1+alpha Achieved 1+alpha 1 (alpha>0) The algorithm will pay a higher penalty if, for example, on a given day the message encouraged activity, but the weekly goal was not achieved compared to if it was.
For simplicity, the initial learning algorithm will be linear, until enough data is collected. That is, given a matrix:
X = (demographics, expected vs. actual activity, last feedback, day of the week, actions) And a vector showing the amount of activity on the following day, weighted as in the table above, denoted by Y, we will learn a vector of weights w such that: X * w = Y.
In phase 2 of the project the computer will use other learning algorithms. Exploration (random action at a given day) will continue throughout both phases at the same level.
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270 participants in 2 patient groups
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Central trial contact
Irit a Hochberg, MD/PhD
Data sourced from clinicaltrials.gov
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