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Effect of Video-based Game and Aerobic Exercise on Knee Osteoarthritis

H

Hasan Kalyoncu University

Status

Completed

Conditions

Osteoarthritis of Knee

Treatments

Other: Aerobic exercise
Other: Conventional treatment
Other: Active video game

Study type

Interventional

Funder types

Other

Identifiers

NCT06885008
2024/05

Details and patient eligibility

About

This randomized controlled trial was conducted by the CONSORT guidelines for non-pharmacological treatments. Participants were randomly assigned to control, gaming, or aerobic groups using the closed-envelope randomization method. All groups received conventional physiotherapy for 8 weeks. In addition, the gaming group played active video games 3 days per week, while the aerobic group engaged in cycling-based aerobic exercise (20 minutes per session) 3 days per week. The control group received only conventional physiotherapy and continued their daily activities. Evaluations were performed by the same assessor at the baseline and after eight weeks.

Enrollment

38 patients

Sex

All

Ages

30 to 65 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Participants, aged 30-65 years who were diagnosed with unilateral or bilateral osteoarthritis based on the clinical and radiological criteria of the American College of Rheumatology.
  • The severity of osteoarthritis was classified as stage 2-3 according to the Kellgren-Lawrence grading system for gonarthrosis.
  • Participants were required to be able to walk independently for at least 15 meters and to refrain from using non-steroidal anti-inflammatory drugs (NSAIDs) during the study period.

Exclusion criteria

  • A history of lower extremity surgery within the past 6 months,
  • The presence of neurological or systemic diseases,
  • Other inflammatory joint diseases,
  • Getting classic physiotherapy and rehabilitation within the past month,
  • Intra-articular corticosteroid injections within the past 3 months,
  • Severe joint deformities or movement restrictions,
  • Severe visual impairments.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

38 participants in 3 patient groups

Gaming
Experimental group
Description:
The gaming group played active video games via Xbox kinect 3 days per week, addition to conventional physiotherapy for 8 weeks.
Treatment:
Other: Active video game
Other: Conventional treatment
Aerobic
Experimental group
Description:
The aerobic group engaged in cycling-based aerobic exercise (20 minutes per session) 3 days per week addition to conventional physiotherapy for 8 weeks.
Treatment:
Other: Conventional treatment
Other: Aerobic exercise
Control
Experimental group
Description:
The control group received only conventional physiotherapy and continued their daily activities.
Treatment:
Other: Conventional treatment

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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