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Effect of Violent First-Person Shooter (FPS) Video Games on Shooting Accuracy

The Ohio State University logo

The Ohio State University

Status

Completed

Conditions

Gun Shot Wound

Treatments

Behavioral: Video game
Behavioral: Controller

Study type

Interventional

Funder types

Other

Identifiers

NCT03445156
2010B0261

Details and patient eligibility

About

The present research tests the effects of violent shooting games on behavior within the game (Pilot Study) and on behavior after the game is turned off (Experiment Proper). The Experiment Proper is an exact replication of a previous study conducted in our lab that was retracted (see citation), but with a larger sample to get more reliable results (N=287 rather than N=151).

Full description

Violent shooting games are used to train soldiers and police officers. This research tests whether violent shooting can train people to shoot targets in the head, both during gameplay (Pilot Study) and after the game is turned off (Experiment Proper). Participants in both studies played a violent shooting game with humanoid targets that rewarded headshots, or a nonviolent shooting game that punished shots to bull's-eye targets with faces. Afterward, participants shot at a mannequin with a realistic CO2 gun. We anticipate that participants who play the violent game which rewards headshots to hit the mannequin's head more often than those who play the non-violent game.

Enrollment

327 patients

Sex

All

Ages

18 to 46 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • 18 and older
  • Ohio State participant pool

Exclusion criteria

  • Under age 18

Trial design

Primary purpose

Basic Science

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

327 participants in 2 patient groups

Pilot Study
Experimental group
Description:
After giving their consent, participants completed a survey. Next, they were randomly assigned to play either a violent First-Person-Shooter video game or a nonviolent shooting video game for 20 minutes. Video game play was recorded. A debriefing followed.
Treatment:
Behavioral: Controller
Behavioral: Video game
Experiment Proper
Experimental group
Description:
After giving their consent, participants completed a survey. Next, they were randomly assigned to play either a violent First-Person-Shooter video game, a nonviolent shooting video game, or a nonviolent non-shooting video game for 20 minutes. Next, they shot a training pistol at a mannequin 20 feet (6.1 meters) away using 16 Velcro "bullets." A debriefing followed.
Treatment:
Behavioral: Controller
Behavioral: Video game

Trial contacts and locations

0

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Data sourced from clinicaltrials.gov

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