ClinicalTrials.Veeva

Menu

Effect of VR VS Conservative Treatment in Sensorimotor Function of Upper Extremity in Chronic Stroke Patients

S

Superior University

Status

Active, not recruiting

Conditions

Chronic Stroke

Treatments

Behavioral: Virtual Reality (VR) Therapy
Other: Conservative Treatment

Study type

Interventional

Funder types

Other

Identifiers

NCT06459531
MSRSW/Batch-Fall22/723

Details and patient eligibility

About

Virtual reality (VR) therapy has shown promising results in improving sensorimotor function of the upper extremity in chronic stroke patients compared to conservative treatments. VR offers immersive, interactive environments that can enhance motivation and engagement in rehabilitation exercises. Studies have indicated that VR can lead to significant improvements in motor function, coordination, and strength of the affected upper limb.

Full description

These advancements are often attributed to the ability of VR to provide real-time feedback, varied and repetitive tasks, and the stimulation of neuroplasticity. In contrast, conservative treatments, such as traditional physical and occupational therapy, though beneficial, may not offer the same level of stimulation and engagement. Overall, VR therapy can be a valuable adjunct to traditional rehabilitation, potentially accelerating recovery and improving functional outcomes for chronic stroke patients by providing a more dynamic and engaging approach to therapy.

Enrollment

33 patients

Sex

All

Ages

18 to 60 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Patients with a confirmed diagnosis of chronic stroke (at least 6 months post-stroke).
  • Adults aged 18 years and older.
  • Demonstrable sensorimotor impairment of the upper extremity due to stroke, as assessed by clinical evaluation.
  • Sufficient cognitive ability to follow instructions and participate in VR therapy, as determined by a Mini-Mental State Examination (MMSE) score of 24 or higher.
  • Medically stable and able to participate in physical rehabilitation sessions, as cleared by a healthcare professional.

Exclusion criteria

  • Severe communication difficulties that would impede the ability to follow instructions during therapy.
  • Severe spasticity in the affected upper limb (Modified Ashworth Scale score of 4 or higher)

Trial design

Primary purpose

Health Services Research

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

33 participants in 2 patient groups

Virtual Reality (VR) Therapy
Experimental group
Treatment:
Behavioral: Virtual Reality (VR) Therapy
Conservative Treatment
Other group
Treatment:
Other: Conservative Treatment

Trial contacts and locations

1

Loading...

Data sourced from clinicaltrials.gov

Clinical trials

Find clinical trialsTrials by location
© Copyright 2026 Veeva Systems